apply some rules dynamically when state of window changes (#1020)

Co-authored-by: Jef Steelant <jef.steelant_ext@softathome.com>
This commit is contained in:
Jef
2022-11-15 11:21:26 +01:00
committed by GitHub
parent 4034aa2c60
commit dbb6732743
7 changed files with 130 additions and 60 deletions

View File

@@ -599,6 +599,8 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
PWINDOW->m_bIsFloating = !PWINDOW->m_bIsFloating;
PWINDOW->updateDynamicRules();
g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(PWINDOW);
}
@@ -1707,6 +1709,9 @@ void CKeybindManager::pinActive(std::string args) {
g_pCompositor->m_pLastWindow->m_bPinned = !g_pCompositor->m_pLastWindow->m_bPinned;
g_pCompositor->m_pLastWindow->m_iWorkspaceID = g_pCompositor->getMonitorFromID(g_pCompositor->m_pLastWindow->m_iMonitorID)->activeWorkspace;
g_pCompositor->m_pLastWindow->updateDynamicRules();
g_pCompositor->updateWindowAnimatedDecorationValues(g_pCompositor->m_pLastWindow);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(g_pCompositor->m_pLastWindow->m_iWorkspaceID);
PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal());