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windows: recalculate monitor after updating windows (#5647)
Recalculate monitor after updating windows, so layout render doesn't get overridden.
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@@ -211,6 +211,7 @@ bool CKeybindManager::ensureMouseBindState() {
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g_pCompositor->updateWorkspaceWindows(lastDraggedWindow->workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(lastDraggedWindow->workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(lastDraggedWindow->m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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return true;
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@@ -872,6 +873,7 @@ static void toggleActiveFloatingCore(std::string args, std::optional<bool> float
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}
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g_pCompositor->updateWorkspaceWindows(PWINDOW->workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(PWINDOW->workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(PWINDOW->m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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}
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