optimized texture rendering

This commit is contained in:
vaxerski
2022-05-10 09:56:58 +02:00
parent 9a699ab153
commit ddab8e60dc
2 changed files with 22 additions and 32 deletions

View File

@@ -55,7 +55,7 @@ public:
void renderRect(wlr_box*, const CColor&);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0);
void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
@@ -104,7 +104,7 @@ private:
// returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0, bool discardOpaque = false);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false);
void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
};