protocols: add hyprland_surface_v1 implementation (#8877)

This commit is contained in:
outfoxxed
2025-01-01 15:34:02 -08:00
committed by GitHub
parent 9f3c9ac01a
commit dde3e082c9
11 changed files with 192 additions and 15 deletions

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@@ -176,7 +176,8 @@ class CHyprOpenGLImpl {
void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f,
float overallA = 1.f);
void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);