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render: enforce framebuffer offloading and remove introspection toggle (#9217)
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@@ -126,7 +126,6 @@ struct SCurrentRenderData {
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float mouseZoomFactor = 1.f;
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bool mouseZoomUseMouse = true; // true by default
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bool useNearestNeighbor = false;
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bool forceIntrospection = false; // cleaned in ::end()
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bool blockScreenShader = false;
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bool simplePass = false;
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@@ -322,8 +321,6 @@ class CHyprOpenGLImpl {
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void preBlurForCurrentMonitor();
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bool passRequiresIntrospection(PHLMONITOR pMonitor);
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friend class CHyprRenderer;
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friend class CTexPassElement;
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friend class CPreBlurElement;
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