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Renderer: add init animation
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@@ -76,6 +76,7 @@ struct SCurrentRenderData {
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SRenderModifData renderModif;
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float mouseZoomFactor = 1.f;
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bool mouseZoomUseMouse = true; // true by default
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bool useNearestNeighbor = false;
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Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
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