ctm: add an internal fade animation to ctm transitions

This commit is contained in:
vaxerski
2024-12-29 19:21:20 +01:00
parent 3f40d6d936
commit deb077c346
4 changed files with 68 additions and 2 deletions

View File

@@ -30,6 +30,9 @@ CAnimationManager::CAnimationManager() {
std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
m_mBezierCurves["default"].setup(&points);
points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)};
m_mBezierCurves["linear"].setup(&points);
m_pAnimationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr));
g_pEventLoopManager->addTimer(m_pAnimationTimer);
}
@@ -40,6 +43,9 @@ void CAnimationManager::removeAllBeziers() {
// add the default one
std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)};
m_mBezierCurves["default"].setup(&points);
points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)};
m_mBezierCurves["linear"].setup(&points);
}
void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {