Allow setting alpha value for ignorezero layer rule (#2477)

* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
This commit is contained in:
end-4
2023-06-12 00:30:31 +07:00
committed by GitHub
parent 10fd75c833
commit e1edfde539
8 changed files with 81 additions and 58 deletions

View File

@@ -216,7 +216,8 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBA.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero");
m_RenderData.pCurrentMonData->m_shRGBA.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
m_RenderData.pCurrentMonData->m_shRGBA.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
@@ -249,7 +250,8 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBX.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero");
m_RenderData.pCurrentMonData->m_shRGBX.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
m_RenderData.pCurrentMonData->m_shRGBX.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius");
@@ -265,7 +267,8 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shEXT.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero");
m_RenderData.pCurrentMonData->m_shEXT.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
m_RenderData.pCurrentMonData->m_shEXT.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius");
@@ -619,10 +622,11 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
if (discardActive) {
glUniform1i(shader->discardOpaque, !!(m_RenderData.discardMode & DISCARD_OPAQUE));
glUniform1i(shader->discardAlphaZero, !!(m_RenderData.discardMode & DISCARD_ALPHAZERO));
glUniform1i(shader->discardAlpha, !!(m_RenderData.discardMode & DISCARD_ALPHA));
glUniform1f(shader->discardAlphaValue, m_RenderData.discardOpacity);
} else {
glUniform1i(shader->discardOpaque, 0);
glUniform1i(shader->discardAlphaZero, 0);
glUniform1i(shader->discardAlpha, 0);
}
}
@@ -1015,7 +1019,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
if (USENEWOPTIMIZE && !(m_RenderData.discardMode & DISCARD_ALPHAZERO))
if (USENEWOPTIMIZE && !(m_RenderData.discardMode & DISCARD_ALPHA))
renderRect(pBox, CColor(0, 0, 0, 0), round);
else
renderTexture(tex, pBox, a, round, true, true); // discard opaque
@@ -1030,7 +1034,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
m_bEndFrame = true; // fix transformed
const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
m_RenderData.renderModif = {}; // fix shit
m_RenderData.renderModif = {}; // fix shit
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 1.f : a, &damage, 0, false, false, false);
m_bEndFrame = false;
m_RenderData.renderModif = SAVEDRENDERMODIF;