Allow setting alpha value for ignorezero layer rule (#2477)

* rename ignorezero to ignorealpha

* allow setting ignorealpha value

This commit allows setting a float value (0-1) for the ignorealpha layer rule.
Does not yet have error handling; invalid ignorealpha layer rule will crash Hyprland.

* add brackets i forgot to add

* prevent crash with invalid ignorealpha value

prevents hyprland from immediately crashing with invalid ignorealpha layer rule
does not log

* don't try to set ignoreAlphaValue if alpha value not specified

* add catch to try, reintroduce ignorezero

- added catch after try cuz i was an idiot
- re-add ignorezero as an alternative to ignorealpha to not introduce a breaking change

* add logging for failed ignorealpha layer rule

* fix get ignorealpha's get VALUE

* check npos and use empty()

* rename VALUE cuz no longer const

* format Shader.hpp
This commit is contained in:
end-4
2023-06-12 00:30:31 +07:00
committed by GitHub
parent 10fd75c833
commit e1edfde539
8 changed files with 81 additions and 58 deletions

View File

@@ -96,7 +96,8 @@ uniform vec2 fullSize;
uniform float radius;
uniform int discardOpaque;
uniform int discardAlphaZero;
uniform int discardAlpha;
uniform float discardAlphaValue;
uniform int applyTint;
uniform vec3 tint;
@@ -110,7 +111,7 @@ void main() {
if (discardOpaque == 1 && pixColor[3] * alpha == 1.0)
discard;
if (discardAlphaZero == 1 && pixColor[3] == 0.0)
if (discardAlpha == 1 && pixColor[3] <= discardAlphaValue)
discard;
if (applyTint == 1) {
@@ -145,7 +146,8 @@ uniform vec2 fullSize;
uniform float radius;
uniform int discardOpaque;
uniform int discardAlphaZero;
uniform int discardAlpha;
uniform int discardAlphaValue;
uniform int applyTint;
uniform vec3 tint;
@@ -232,7 +234,8 @@ uniform vec2 fullSize;
uniform float radius;
uniform int discardOpaque;
uniform int discardAlphaZero;
uniform int discardAlpha;
uniform int discardAlphaValue;
uniform int applyTint;
uniform vec3 tint;