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opengl: remove debug log
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@@ -1384,8 +1384,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
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Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
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Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
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Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
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Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
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Debug::log(LOG, "internal:\nmat: {},\nglmat: {}", matrix.toString(), glMatrix.toString());
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if (waitTimeline != nullptr) {
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if (waitTimeline != nullptr) {
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if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
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if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
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Debug::log(ERR, "renderTextureInternalWithDamage: failed to wait for explicit sync point {}", waitPoint);
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Debug::log(ERR, "renderTextureInternalWithDamage: failed to wait for explicit sync point {}", waitPoint);
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