fix up formatting

This commit is contained in:
vaxerski
2022-11-07 20:31:56 +00:00
parent c86ab4694c
commit e3a3837164
3 changed files with 11 additions and 12 deletions

View File

@@ -67,10 +67,10 @@ void CHyprError::createQueued() {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
#ifndef GLES2 #ifndef GLES2
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
#endif #endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);

View File

@@ -164,8 +164,7 @@ void CAnimationManager::tick() {
g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
} }
break; break;
} } case AVARDAMAGE_BORDER: {
case AVARDAMAGE_BORDER: {
RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!"); RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
// damage only the border. // damage only the border.

View File

@@ -1236,13 +1236,13 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
} }
} }
pixman_region32_fini(&damageClip); pixman_region32_fini(&damageClip);
} else { } else {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) { PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i]; const auto RECT = RECTSARR[i];
scissor(&RECT); scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
} }
} }
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib); glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);