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Optimize shaders
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@@ -14,6 +14,19 @@ public:
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GLint texAttrib;
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GLint discardOpaque;
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GLint topLeft;
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GLint bottomRight;
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GLint fullSize;
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GLint radius;
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GLint primitiveMultisample;
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GLint thick;
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GLint halfpixel;
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GLint range;
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GLint shadowPower;
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GLint getUniformLocation(const std::string&);
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private:
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