Optimize shaders

This commit is contained in:
vaxerski
2022-07-29 17:07:33 +02:00
parent fd999100f0
commit e56699826f
2 changed files with 77 additions and 27 deletions

View File

@@ -14,6 +14,19 @@ public:
GLint texAttrib;
GLint discardOpaque;
GLint topLeft;
GLint bottomRight;
GLint fullSize;
GLint radius;
GLint primitiveMultisample;
GLint thick;
GLint halfpixel;
GLint range;
GLint shadowPower;
GLint getUniformLocation(const std::string&);
private: