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LS: add blur and ignorezero rules
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@@ -5,4 +5,19 @@ SLayerSurface::SLayerSurface() {
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alpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), nullptr, AVARDAMAGE_ENTIRE);
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alpha.m_pLayer = this;
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alpha.registerVar();
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}
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void SLayerSurface::applyRules() {
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noAnimations = false;
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forceBlur = false;
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ignoreZero = false;
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for (auto& rule : g_pConfigManager->getMatchingRules(this)) {
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if (rule.rule == "noanim")
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noAnimations = true;
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else if (rule.rule == "blur")
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forceBlur = true;
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else if (rule.rule == "ignorezero")
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ignoreZero = true;
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}
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}
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