LS: add blur and ignorezero rules

This commit is contained in:
vaxerski
2023-03-17 23:16:13 +00:00
parent 91a565c7b0
commit e5870d47c7
9 changed files with 61 additions and 18 deletions

View File

@@ -23,6 +23,12 @@ inline const float fullVerts[] = {
};
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
enum eDiscardMode
{
DISCARD_OPAQUE = 1,
DISCARD_ALPHAZERO = 1 << 1
};
struct SMonitorRenderData {
CFramebuffer primaryFB;
CFramebuffer mirrorFB; // these are used for some effects,
@@ -64,6 +70,8 @@ struct SCurrentRenderData {
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
wlr_box clipBox = {};
uint32_t discardMode = DISCARD_OPAQUE;
};
class CGradientValueData;
@@ -78,7 +86,7 @@ class CHyprOpenGLImpl {
void renderRect(wlr_box*, const CColor&, int round = 0);
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);