LS: add blur and ignorezero rules

This commit is contained in:
vaxerski
2023-03-17 23:16:13 +00:00
parent 91a565c7b0
commit e5870d47c7
9 changed files with 61 additions and 18 deletions

View File

@@ -376,7 +376,11 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
renderdata.w = pLayer->geometry.width;
renderdata.h = pLayer->geometry.height;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
if (pLayer->ignoreZero)
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHAZERO;
wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHAZERO;
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;