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LS: add blur and ignorezero rules
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@@ -376,7 +376,11 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
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renderdata.w = pLayer->geometry.width;
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renderdata.h = pLayer->geometry.height;
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renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
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if (pLayer->ignoreZero)
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g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHAZERO;
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wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
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g_pHyprOpenGL->m_RenderData.discardMode &= ~DISCARD_ALPHAZERO;
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renderdata.squishOversized = false; // don't squish popups
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renderdata.dontRound = true;
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