handle modals a bit better

This commit is contained in:
vaxerski
2022-03-22 20:53:11 +01:00
parent b6f3aa5d01
commit e6a848adc0
4 changed files with 9 additions and 4 deletions

View File

@@ -249,7 +249,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// TODO: make an actual Z-system
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_bIsFloating && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w.m_iWorkspaceID) && !w.m_bIsModal)
if (w.m_bIsFloating && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w.m_iWorkspaceID))
return &w;
}
@@ -339,6 +339,9 @@ bool CCompositor::windowValidMapped(CWindow* pWindow) {
if (pWindow->m_bIsX11 && !pWindow->m_bMappedX11)
return false;
if (!pWindow->m_bIsMapped)
return false;
if (!g_pXWaylandManager->getWindowSurface(pWindow))
return false;