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renderer/internal: stop using box pointers
in favor of const refs
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@@ -166,8 +166,8 @@ class CMonitor {
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void onDisconnect(bool destroy = false);
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bool applyMonitorRule(SMonitorRule* pMonitorRule, bool force = false);
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void addDamage(const pixman_region32_t* rg);
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void addDamage(const CRegion* rg);
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void addDamage(const CBox* box);
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void addDamage(const CRegion& rg);
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void addDamage(const CBox& box);
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bool shouldSkipScheduleFrameOnMouseEvent();
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void setMirror(const std::string&);
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bool isMirror();
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