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synced 2025-08-03 05:31:59 -07:00
fixup LS scaling impl
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@@ -356,8 +356,8 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
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renderdata.blur = pLayer->forceBlur;
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renderdata.surface = pLayer->layerSurface->surface;
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renderdata.decorate = false;
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renderdata.w = pLayer->layerSurface->surface->current.width;
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renderdata.h = pLayer->layerSurface->surface->current.height;
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renderdata.w = pLayer->geometry.width;
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renderdata.h = pLayer->geometry.height;
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renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
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wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
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@@ -550,7 +550,7 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
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Vector2D bufferSize = Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height);
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// calculate UV for the basic src_box. Assume dest == size. TODO: don't.
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// calculate UV for the basic src_box. Assume dest == size. Scale to dest later
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uvTL = Vector2D(bufferSource.x / bufferSize.x, bufferSource.y / bufferSize.y);
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uvBR = Vector2D((bufferSource.x + bufferSource.width) / bufferSize.x, (bufferSource.y + bufferSource.height) / bufferSize.y);
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@@ -560,6 +560,14 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
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}
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}
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const auto DESTVP = Vector2D{pSurface->current.viewport.dst_width, pSurface->current.viewport.dst_height};
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if (DESTVP != Vector2D{} && !pWindow /* Layersurface. TODO: is this correct? */) {
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const auto DESTSCALE = DESTVP / Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height);
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uvTL = uvTL * DESTSCALE;
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uvBR = uvBR * DESTSCALE;
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}
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
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