renderer: add occlusion for special workspaces

This commit is contained in:
vaxerski
2023-12-23 22:41:42 +01:00
parent d5811283d2
commit f013acc6ee
2 changed files with 34 additions and 0 deletions

View File

@@ -61,6 +61,7 @@ class CHyprRenderer {
std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
void renderLockscreen(CMonitor* pMonitor, timespec* now);
void setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace);
void setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace); // TODO: merge occlusion methods
bool canSkipBackBufferClear(CMonitor* pMonitor);
void recheckSolitaryForMonitor(CMonitor* pMonitor);
void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY, bool force = false);