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render: minor fixes to fullscreen rendering
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@@ -181,7 +181,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
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// then render windows over fullscreen.
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut))
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if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || (!w->m_bIsMapped && !w->m_bFadingOut) || w->m_bIsFullscreen)
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continue;
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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