core: Event loop rework (#5466)

* Event loop rework

* revert missed
This commit is contained in:
Vaxry
2024-04-07 03:31:51 +01:00
committed by GitHub
parent 9f1604e4b0
commit f2a848cbcc
7 changed files with 281 additions and 7 deletions

View File

@@ -0,0 +1,46 @@
#pragma once
#include <condition_variable>
#include <mutex>
#include <memory>
#include <thread>
#include <wayland-server.h>
#include "EventLoopTimer.hpp"
class CEventLoopManager {
public:
void enterLoop(wl_display* display, wl_event_loop* wlEventLoop);
void addTimer(std::shared_ptr<CEventLoopTimer> timer);
void removeTimer(std::shared_ptr<CEventLoopTimer> timer);
// recalculates timers
void nudgeTimers();
private:
struct {
wl_event_loop* loop = nullptr;
wl_display* display = nullptr;
std::thread pollThread;
} m_sWayland;
struct {
std::mutex timersMutex;
std::mutex timersRqMutex;
std::vector<std::shared_ptr<CEventLoopTimer>> timers;
std::thread timerThread;
bool event = false;
std::condition_variable cv;
} m_sTimers;
struct {
std::mutex loopMutex;
std::mutex eventRequestMutex;
bool event = false;
std::condition_variable cv;
} m_sLoopState;
bool m_bTerminate = false;
};
inline std::unique_ptr<CEventLoopManager> g_pEventLoopManager;