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fix shadow extent & offset calculations
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@@ -104,8 +104,11 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
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fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
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}
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}
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m_seExtents = { { m_vLastWindowPos.x - fullBox.x + pMonitor->vecPosition.x + 2,
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fullBox.x += offset.x;
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m_vLastWindowPos.y - fullBox.y + pMonitor->vecPosition.y + 2},
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fullBox.y += offset.y;
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m_seExtents = { { m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2,
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m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
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{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_pWindow->m_vRealPosition.vec().x - m_pWindow->m_vRealSize.vec().x + 2,
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{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_pWindow->m_vRealPosition.vec().x - m_pWindow->m_vRealSize.vec().x + 2,
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fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_pWindow->m_vRealPosition.vec().y - m_pWindow->m_vRealSize.vec().y + 2} };
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fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_pWindow->m_vRealPosition.vec().y - m_pWindow->m_vRealSize.vec().y + 2} };
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