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renderer: add occlusion for back layers
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@@ -326,6 +326,7 @@ class CWindow {
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SWindowDecorationExtents getFullWindowReservedArea();
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Vector2D middle();
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bool opaque();
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float rounding();
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void onBorderAngleAnimEnd(void* ptr);
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bool isInCurvedCorner(double x, double y);
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