Fix fullscreen focus detection and configure requests

This commit is contained in:
vaxerski
2022-05-23 22:07:29 +02:00
parent e924cd95fd
commit f522c597ef
2 changed files with 30 additions and 20 deletions

View File

@@ -103,24 +103,23 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition.vec();
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
// only check floating because tiled cant be over fullscreen
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); w++) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface)
surfacePos = w->m_vRealPosition.vec();
break;
}
}
if (pFoundWindow && !foundSurface) {
if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface)
if (w->m_bIsFloating && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) {
pFoundWindow = &(*w);
if (!pFoundWindow->m_bIsX11) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition.vec();
} else {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
}
break;
}
}
}