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renderer: render blur on fade out (#10356)
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@@ -1149,7 +1149,7 @@ bool CWindow::opaque() {
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if (m_wlSurface->small() && !m_wlSurface->m_fillIgnoreSmall)
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return false;
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if (PWORKSPACE->m_alpha->value() != 1.f)
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if (PWORKSPACE && PWORKSPACE->m_alpha->value() != 1.f)
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return false;
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if (m_isX11 && m_xwaylandSurface && m_xwaylandSurface->m_surface && m_xwaylandSurface->m_surface->m_current.texture)
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