renderer: render blur on fade out (#10356)

This commit is contained in:
Vaxry
2025-05-10 18:31:26 +01:00
committed by GitHub
parent 60cd5b7a48
commit f58bb72d3a
8 changed files with 90 additions and 45 deletions

View File

@@ -493,7 +493,6 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const T
// whether to use m_fMovingToWorkspaceAlpha, only if fading out into an invisible ws
const bool USE_WORKSPACE_FADE_ALPHA = pWindow->m_monitorMovedFrom != -1 && (!PWORKSPACE || !PWORKSPACE->isVisible());
const bool DONT_BLUR = pWindow->m_windowData.noBlur.valueOrDefault() || pWindow->m_windowData.RGBX.valueOrDefault() || pWindow->opaque();
renderdata.surface = pWindow->m_wlSurface->resource();
renderdata.dontRound = pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN) || pWindow->m_windowData.noRounding.valueOrDefault();
@@ -503,7 +502,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const T
renderdata.decorate = decorate && !pWindow->m_X11DoesntWantBorders && !pWindow->isEffectiveInternalFSMode(FSMODE_FULLSCREEN);
renderdata.rounding = standalone || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->m_scale;
renderdata.roundingPower = standalone || renderdata.dontRound ? 2.0f : pWindow->roundingPower();
renderdata.blur = !standalone && *PBLUR && !DONT_BLUR;
renderdata.blur = !standalone && shouldBlur(pWindow);
renderdata.pWindow = pWindow;
if (standalone) {
@@ -572,7 +571,7 @@ void CHyprRenderer::renderWindow(PHLWINDOW pWindow, PHLMONITOR pMonitor, const T
if ((pWindow->m_isX11 && *PXWLUSENN) || pWindow->m_windowData.nearestNeighbor.valueOrDefault())
renderdata.useNearestNeighbor = true;
if (!pWindow->m_windowData.noBlur.valueOrDefault() && pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall && renderdata.blur && *PBLUR) {
if (pWindow->m_wlSurface->small() && !pWindow->m_wlSurface->m_fillIgnoreSmall && renderdata.blur) {
CBox wb = {renderdata.pos.x - pMonitor->m_position.x, renderdata.pos.y - pMonitor->m_position.y, renderdata.w, renderdata.h};
wb.scale(pMonitor->m_scale).round();
CRectPassElement::SRectData data;
@@ -712,8 +711,6 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::s
return;
}
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->m_realPosition->value();
@@ -721,7 +718,7 @@ void CHyprRenderer::renderLayer(PHLLS pLayer, PHLMONITOR pMonitor, const Time::s
CSurfacePassElement::SRenderData renderdata = {pMonitor, time, REALPOS};
renderdata.fadeAlpha = pLayer->m_alpha->value();
renderdata.blur = pLayer->m_forceBlur && *PBLUR;
renderdata.blur = shouldBlur(pLayer);
renderdata.surface = pLayer->m_surface->resource();
renderdata.decorate = false;
renderdata.w = REALSIZ.x;
@@ -874,12 +871,15 @@ void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPA
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.lock(), pMonitor, time);
}
@@ -896,6 +896,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPA
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.lock(), pMonitor, time);
}
for (auto const& ls : pMonitor->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.lock(), pMonitor, time);
}
@@ -940,9 +941,9 @@ void CHyprRenderer::renderAllClientsForWorkspace(PHLMONITOR pMonitor, PHLWORKSPA
// special
for (auto const& ws : g_pCompositor->m_workspaces) {
if (ws->m_alpha->value() > 0.f && ws->m_isSpecialWorkspace) {
if (ws->m_hasFullscreenWindow)
if (ws->m_hasFullscreenWindow) {
renderWorkspaceWindowsFullscreen(pMonitor, ws, time);
else
} else
renderWorkspaceWindows(pMonitor, ws, time);
}
}
@@ -2448,21 +2449,8 @@ void CHyprRenderer::makeWindowSnapshot(PHLWINDOW pWindow) {
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
const auto BLURVAL = **PBLUR;
**PBLUR = 0;
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
renderWindow(pWindow, PMONITOR, Time::steadyNow(), !pWindow->m_X11DoesntWantBorders, RENDER_PASS_ALL);
**PBLUR = BLURVAL;
endRender();
m_bRenderingSnapshot = false;
@@ -2492,14 +2480,9 @@ void CHyprRenderer::makeLayerSnapshot(PHLLS pLayer) {
g_pHyprOpenGL->clear(CHyprColor(0, 0, 0, 0)); // JIC
const auto BLURLSSTATUS = pLayer->m_forceBlur;
pLayer->m_forceBlur = false;
// draw the layer
renderLayer(pLayer, PMONITOR, Time::steadyNow());
pLayer->m_forceBlur = BLURLSSTATUS;
endRender();
m_bRenderingSnapshot = false;
@@ -2534,7 +2517,6 @@ void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
if (*PDIMAROUND && pWindow->m_windowData.dimAround.valueOrDefault()) {
CRectPassElement::SRectData data;
data.box = {0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y};
@@ -2544,6 +2526,19 @@ void CHyprRenderer::renderSnapshot(PHLWINDOW pWindow) {
damageMonitor(PMONITOR);
}
if (shouldBlur(pWindow)) {
CRectPassElement::SRectData data;
data.box = CBox{pWindow->m_realPosition->value(), pWindow->m_realSize->value()}.translate(-PMONITOR->m_position).scale(PMONITOR->m_scale).round();
data.color = CHyprColor{0, 0, 0, 0};
data.blur = true;
data.blurA = sqrt(pWindow->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
data.round = pWindow->rounding();
data.roundingPower = pWindow->roundingPower();
data.xray = pWindow->m_windowData.xray.valueOr(false);
m_renderPass.add(makeShared<CRectPassElement>(data));
}
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
@@ -2580,12 +2575,35 @@ void CHyprRenderer::renderSnapshot(PHLLS pLayer) {
CRegion fakeDamage{0, 0, PMONITOR->m_transformedSize.x, PMONITOR->m_transformedSize.y};
const bool SHOULD_BLUR = shouldBlur(pLayer);
CTexPassElement::SRenderData data;
data.flipEndFrame = true;
data.tex = FBDATA->getTexture();
data.box = layerBox;
data.a = pLayer->m_alpha->value();
data.damage = fakeDamage;
data.blur = SHOULD_BLUR;
data.blurA = sqrt(pLayer->m_alpha->value()); // sqrt makes the blur fadeout more realistic.
if (SHOULD_BLUR)
data.ignoreAlpha = pLayer->m_ignoreAlpha ? pLayer->m_ignoreAlphaValue : 0.01F /* ignore the alpha 0 regions */;
m_renderPass.add(makeShared<CTexPassElement>(data));
}
bool CHyprRenderer::shouldBlur(PHLLS ls) {
if (m_bRenderingSnapshot)
return false;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
return *PBLUR && ls->m_forceBlur;
}
bool CHyprRenderer::shouldBlur(PHLWINDOW w) {
if (m_bRenderingSnapshot)
return false;
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
const bool DONT_BLUR = w->m_windowData.noBlur.valueOrDefault() || w->m_windowData.RGBX.valueOrDefault() || w->opaque();
return *PBLUR && !DONT_BLUR;
}