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opengl: add renderdata.forceIntrospection
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@@ -108,6 +108,7 @@ struct SCurrentRenderData {
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float mouseZoomFactor = 1.f;
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bool mouseZoomUseMouse = true; // true by default
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bool useNearestNeighbor = false;
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bool forceIntrospection = false; // cleaned in ::end()
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Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
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Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
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