opengl: add renderdata.forceIntrospection

This commit is contained in:
vaxerski
2024-01-07 18:37:02 +01:00
parent 44ee9915e3
commit f5b2fd2bc3
2 changed files with 7 additions and 4 deletions

View File

@@ -108,6 +108,7 @@ struct SCurrentRenderData {
float mouseZoomFactor = 1.f;
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
bool forceIntrospection = false; // cleaned in ::end()
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);