renderer: cleanup old redundancies in CFramebuffer

This commit is contained in:
vaxerski
2023-07-29 13:27:40 +02:00
parent 77818e3457
commit f61a714320
3 changed files with 13 additions and 17 deletions

View File

@@ -124,7 +124,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, bool fake) {
m_iWLROutputFb = m_iCurrentOutputFb;
// ensure a framebuffer for the monitor exists
if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_Size != pMonitor->vecPixelSize) {
if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_vSize != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex.allocate();
m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;