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scale rounding in shadows
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@@ -114,14 +114,14 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
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return; // prevent assert failed
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}
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g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING);
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g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING * pMonitor->scale);
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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}
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scaleBox(&fullBox, pMonitor->scale);
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE * pMonitor->scale, a);
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, a);
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if (*PSHADOWIGNOREWINDOW) {
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// cleanup
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