Fix resize transitions on multimon + transformed

This commit is contained in:
vaxerski
2022-11-06 17:58:56 +00:00
parent 57817f7252
commit f755351511
2 changed files with 8 additions and 2 deletions

View File

@@ -232,8 +232,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
if (ignorePosition) {
renderdata.x = 0;
renderdata.y = 0;
renderdata.x = pMonitor->vecPosition.x;
renderdata.y = pMonitor->vecPosition.y;
}
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
@@ -304,7 +304,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = { pWindow->m_vRealSize.m_vBegun.x / pMonitor->vecPixelSize.x, pWindow->m_vRealSize.m_vBegun.y / pMonitor->vecPixelSize.y};
g_pHyprOpenGL->m_bEndFrame = true;
g_pHyprOpenGL->renderTexture(PFB->second.m_cTex, &box, (1.f - pWindow->m_vRealSize.getPercent()) * 84.f, 0, false, true);
g_pHyprOpenGL->m_bEndFrame = false;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);