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fixed fullscreen, removed effective vars from windows
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@@ -32,10 +32,6 @@ public:
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Vector2D m_vPosition = Vector2D(0,0);
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Vector2D m_vSize = Vector2D(0,0);
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// this is the position and size of the goal placement
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Vector2D m_vEffectivePosition = Vector2D(0,0);
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Vector2D m_vEffectiveSize = Vector2D(0,0);
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// this is the real position and size used to draw the thing
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CAnimatedVariable m_vRealPosition;
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CAnimatedVariable m_vRealSize;
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