fixed fullscreen, removed effective vars from windows

This commit is contained in:
vaxerski
2022-04-23 14:35:34 +02:00
parent 0147975faf
commit f84294fe07
7 changed files with 66 additions and 60 deletions

View File

@@ -119,8 +119,8 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
DISPLAYTOP ? GAPSOUT : GAPSIN);
@@ -128,37 +128,37 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN,
DISPLAYBOTTOM ? GAPSOUT : GAPSIN);
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT;
PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
calcPos = calcPos + OFFSETTOPLEFT;
calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
if (PWINDOW->m_bIsPseudotiled) {
// Calculate pseudo
float scale = 1;
// adjust if doesnt fit
if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x || PWINDOW->m_vPseudoSize.y > PWINDOW->m_vEffectiveSize.y) {
if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x) {
scale = PWINDOW->m_vEffectiveSize.x / PWINDOW->m_vPseudoSize.x;
if (PWINDOW->m_vPseudoSize.x > calcSize.x || PWINDOW->m_vPseudoSize.y > calcSize.y) {
if (PWINDOW->m_vPseudoSize.x > calcSize.x) {
scale = calcSize.x / PWINDOW->m_vPseudoSize.x;
}
if (PWINDOW->m_vPseudoSize.y * scale > PWINDOW->m_vEffectiveSize.y) {
scale = PWINDOW->m_vEffectiveSize.y / PWINDOW->m_vPseudoSize.y;
if (PWINDOW->m_vPseudoSize.y * scale > calcSize.y) {
scale = calcSize.y / PWINDOW->m_vPseudoSize.y;
}
auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize * scale;
PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize * scale;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
auto DELTA = calcSize - PWINDOW->m_vPseudoSize * scale;
calcSize = PWINDOW->m_vPseudoSize * scale;
calcPos = calcPos + DELTA / 2.f; // center
} else {
auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize;
PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center
PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize;
auto DELTA = calcSize - PWINDOW->m_vPseudoSize;
calcPos = calcPos + DELTA / 2.f; // center
calcSize = PWINDOW->m_vPseudoSize;
}
}
PWINDOW->m_vRealSize = PWINDOW->m_vEffectiveSize;
PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition;
PWINDOW->m_vRealSize = calcSize;
PWINDOW->m_vRealPosition = calcPos;
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize);
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
}
void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
@@ -449,14 +449,11 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
if (g_pInputManager->dragButton == BTN_LEFT) {
DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition.vec();
} else {
if (DRAGGINGWINDOW->m_bIsFloating) {
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize.vec();
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.vec());
} else {
// we need to adjust the splitratio
@@ -543,12 +540,12 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
} else {
// we respect the size.
pWindow->m_vEffectiveSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
@@ -556,26 +553,23 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
// TODO: detect a popup in a more consistent way.
if ((g_pCompositor->getMonitorFromVector(middlePoint) && g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
// if it's not, fall back to the center placement
pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {
// if it is, we respect where it wants to put itself.
// most of these are popups
pWindow->m_vEffectivePosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}
if (!pWindow->m_bX11DoesntWantBorders) {
pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f);
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv() + pWindow->m_vRealSize.goalv() / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
} else {
pWindow->m_vRealPosition.setValue(pWindow->m_vEffectivePosition);
pWindow->m_vRealSize.setValue(pWindow->m_vEffectiveSize);
pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
}
pWindow->m_vRealPosition = pWindow->m_vEffectivePosition;
pWindow->m_vRealSize = pWindow->m_vEffectiveSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vEffectiveSize);
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
g_pCompositor->moveWindowToTop(pWindow);
@@ -605,10 +599,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
pWindow->m_vEffectivePosition = pWindow->m_vPosition;
pWindow->m_vEffectiveSize = pWindow->m_vSize;
pWindow->m_vRealPosition = pWindow->m_vPosition;
pWindow->m_vRealSize = pWindow->m_vSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
}
} else {
// if it now got fullscreen, make it fullscreen
@@ -620,10 +614,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
}
// apply new pos and size being monitors' box
pWindow->m_vEffectivePosition = PMONITOR->vecPosition;
pWindow->m_vEffectiveSize = PMONITOR->vecSize;
pWindow->m_vRealPosition = PMONITOR->vecPosition;
pWindow->m_vRealSize = PMONITOR->vecSize;
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.vec());
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
}
g_pCompositor->moveWindowToTop(pWindow);