focus to layers

This commit is contained in:
vaxerski
2022-03-20 14:36:55 +01:00
parent decb2f638d
commit f8a731b10b
7 changed files with 85 additions and 23 deletions

View File

@@ -63,8 +63,8 @@ void CKeybindManager::spawn(std::string args) {
}
void CKeybindManager::killActive(std::string args) {
if (g_pCompositor->m_pLastFocus && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastFocus))
g_pXWaylandManager->sendCloseWindow(g_pCompositor->m_pLastFocus);
if (g_pCompositor->m_pLastFocus && g_pCompositor->windowValidMapped(g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus)))
g_pXWaylandManager->sendCloseWindow(g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus));
g_pCompositor->focusWindow(g_pCompositor->windowFromCursor());
}
@@ -74,7 +74,7 @@ void CKeybindManager::clearKeybinds() {
}
void CKeybindManager::toggleActiveFloating(std::string args) {
const auto ACTIVEWINDOW = g_pCompositor->m_pLastFocus;
const auto ACTIVEWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus);
if (g_pCompositor->windowValidMapped(ACTIVEWINDOW)) {
ACTIVEWINDOW->m_bIsFloating = !ACTIVEWINDOW->m_bIsFloating;