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core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils. Requires hyprutils>=0.1.4
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@@ -3,7 +3,7 @@
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#include <deque>
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#include <array>
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#include <vector>
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#include "Vector2D.hpp"
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#include "math/Math.hpp"
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constexpr int BAKEDPOINTS = 255;
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constexpr float INVBAKEDPOINTS = 1.f / BAKEDPOINTS;
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