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core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils. Requires hyprutils>=0.1.4
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@@ -279,7 +279,7 @@ void CScreencopyProtocolManager::captureOutput(wl_client* client, wl_resource* r
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}
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int ow, oh;
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wlr_output_effective_resolution(PFRAME->pMonitor->output, &ow, &oh);
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PFRAME->box.transform(PFRAME->pMonitor->transform, ow, oh).scale(PFRAME->pMonitor->scale).round();
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PFRAME->box.transform(wlTransformToHyprutils(PFRAME->pMonitor->transform), ow, oh).scale(PFRAME->pMonitor->scale).round();
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PFRAME->shmStride = FormatUtils::minStride(PSHMINFO, PFRAME->box.w);
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@@ -556,9 +556,10 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {
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if (!g_pHyprRenderer->beginRender(frame->pMonitor, fakeDamage, RENDER_MODE_TO_BUFFER, frame->buffer.lock(), nullptr, true))
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return false;
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CBox monbox = CBox{0, 0, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y}
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.translate({-frame->box.x, -frame->box.y}) // vvvv kinda ass-backwards but that's how I designed the renderer... sigh.
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.transform(wlr_output_transform_invert(frame->pMonitor->output->transform), frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y);
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CBox monbox =
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CBox{0, 0, frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y}
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.translate({-frame->box.x, -frame->box.y}) // vvvv kinda ass-backwards but that's how I designed the renderer... sigh.
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.transform(wlTransformToHyprutils(wlr_output_transform_invert(frame->pMonitor->output->transform)), frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y);
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g_pHyprOpenGL->setMonitorTransformEnabled(true);
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g_pHyprOpenGL->setRenderModifEnabled(false);
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g_pHyprOpenGL->renderTexture(TEXTURE, &monbox, 1);
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