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core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils. Requires hyprutils>=0.1.4
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@@ -4,7 +4,7 @@
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class IWLBuffer;
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struct SDMABUFAttrs;
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class CRegion;
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HYPRUTILS_FORWARD(Math, CRegion);
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enum TEXTURETYPE {
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TEXTURE_INVALID, // Invalid
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