input: properly track mouse focus on drag operations

This commit is contained in:
vaxerski
2023-09-23 01:21:59 +01:00
parent 1b48642fd1
commit fb80cbe415
5 changed files with 49 additions and 8 deletions

View File

@@ -201,10 +201,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
pFoundLayerSurface = nullptr;
}
} else if (g_pCompositor->m_pLastWindow) {
foundSurface = g_pCompositor->m_pLastFocus;
foundSurface = m_pLastMouseSurface;
pFoundWindow = g_pCompositor->m_pLastWindow;
surfacePos = g_pCompositor->m_pLastWindow->m_vRealPosition.vec();
surfaceCoords = g_pCompositor->vectorToSurfaceLocal(mouseCoords, pFoundWindow, foundSurface);
m_bFocusHeldByButtons = true;
m_bRefocusHeldByButtons = refocus;
@@ -389,14 +389,17 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// enter if change floating style
if (FOLLOWMOUSE != 3 && allowKeyboardRefocus)
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
m_pLastMouseSurface = foundSurface;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
} else if (FOLLOWMOUSE == 2 || FOLLOWMOUSE == 3) {
m_pLastMouseSurface = foundSurface;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
}
if (pFoundWindow == g_pCompositor->m_pLastWindow) {
if (foundSurface != g_pCompositor->m_pLastFocus || m_bLastFocusOnLS) {
// ^^^ changed the subsurface ^^^ came back from a LS
m_pLastMouseSurface = foundSurface;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
}
}
@@ -430,6 +433,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
m_bLastFocusOnLS = true;
}
m_pLastMouseSurface = foundSurface;
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
}
@@ -581,7 +585,8 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
if (*PFOLLOWMOUSE == 3) // don't refocus on full loose
break;
if (!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint) {
if ((!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint) /* No constraints */
&& (!g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow != w) /* window should change */) {
// a bit hacky
// if we only pressed one button, allow us to refocus. m_lCurrentlyHeldButtons.size() > 0 will stick the focus
if (m_lCurrentlyHeldButtons.size() == 1) {