Fix some more crimes against humanity

This commit is contained in:
vaxerski
2022-09-03 22:49:45 +02:00
parent 1664f81cae
commit fbd2b4799d
5 changed files with 43 additions and 40 deletions

View File

@@ -215,9 +215,9 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in");
const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out");
const auto PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
const auto PGAPSIN = &g_pConfigManager->getConfigValuePtr("general:gaps_in")->intValue;
const auto PGAPSOUT = &g_pConfigManager->getConfigValuePtr("general:gaps_out")->intValue;
const auto PWINDOW = pNode->pWindow;
@@ -231,12 +231,12 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position;
auto calcPos = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
auto calcPos = PWINDOW->m_vPosition + Vector2D(*PBORDERSIZE, *PBORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);
if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1) {
PWINDOW->m_vRealPosition = calcPos - Vector2D(BORDERSIZE, BORDERSIZE);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
PWINDOW->m_vRealPosition = calcPos - Vector2D(*PBORDERSIZE, *PBORDERSIZE);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);
PWINDOW->updateWindowDecos();
@@ -249,11 +249,11 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
PWINDOW->m_sSpecialRenderData.rounding = true;
PWINDOW->m_sSpecialRenderData.border = true;
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
DISPLAYTOP ? GAPSOUT : GAPSIN);
const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? *PGAPSOUT : *PGAPSIN,
DISPLAYTOP ? *PGAPSOUT : *PGAPSIN);
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN,
DISPLAYBOTTOM ? GAPSOUT : GAPSIN);
const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? *PGAPSOUT : *PGAPSIN,
DISPLAYBOTTOM ? *PGAPSOUT : *PGAPSIN);
calcPos = calcPos + OFFSETTOPLEFT;
calcSize = calcSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;