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better ls noanim handling
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@@ -67,6 +67,7 @@ void CAnimationManager::tick() {
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} else if (PLAYER) {
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WLRBOXPREV = PLAYER->geometry;
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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}
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// beziers are with a switch unforto
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