Added meson buildfiles

this makes for a far better experience in combination with wlroots,
since that whole makefile mess is not required.
Additionaly, handling of wayland protocol sources is also slightly
better, but could be improved with mesons inbuilt wayland module.

To build Hyprland using meson:
    meson _build -Ddefault_library=static
    ninja -C _build
    ninja -C _build install
This commit is contained in:
Florian "sp1rit"​
2022-06-12 22:57:03 +02:00
parent 354e265128
commit fd0112425f
13 changed files with 205 additions and 63 deletions

View File

@@ -34,60 +34,60 @@
#define static
extern "C" {
#include "../wlroots/include/wlr/backend.h"
#include "../wlroots/include/wlr/backend/libinput.h"
#include "../wlroots/include/wlr/render/allocator.h"
#include "../wlroots/include/wlr/render/wlr_renderer.h"
#include "../wlroots/include/wlr/types/wlr_compositor.h"
#include "../wlroots/include/wlr/types/wlr_cursor.h"
#include "../wlroots/include/wlr/types/wlr_data_control_v1.h"
#include "../wlroots/include/wlr/types/wlr_data_device.h"
#include "../wlroots/include/wlr/types/wlr_export_dmabuf_v1.h"
#include "../wlroots/include/wlr/types/wlr_linux_dmabuf_v1.h"
#include "../wlroots/include/wlr/types/wlr_gamma_control_v1.h"
#include "../wlroots/include/wlr/types/wlr_idle.h"
#include "../wlroots/include/wlr/types/wlr_input_device.h"
#include "../wlroots/include/wlr/types/wlr_keyboard.h"
#include "../wlroots/include/wlr/types/wlr_layer_shell_v1.h"
#include "../wlroots/include/wlr/types/wlr_matrix.h"
#include "../wlroots/include/wlr/types/wlr_output.h"
#include "../wlroots/include/wlr/types/wlr_output_layout.h"
#include "../wlroots/include/wlr/types/wlr_output_management_v1.h"
#include "../wlroots/include/wlr/types/wlr_pointer.h"
#include "../wlroots/include/wlr/types/wlr_presentation_time.h"
#include "../wlroots/include/wlr/types/wlr_primary_selection.h"
#include "../wlroots/include/wlr/types/wlr_primary_selection_v1.h"
#include "../wlroots/include/wlr/types/wlr_screencopy_v1.h"
#include "../wlroots/include/wlr/types/wlr_seat.h"
#include "../wlroots/include/wlr/types/wlr_server_decoration.h"
#include "../wlroots/include/wlr/types/wlr_viewporter.h"
#include "../wlroots/include/wlr/types/wlr_virtual_keyboard_v1.h"
#include "../wlroots/include/wlr/types/wlr_xcursor_manager.h"
#include "../wlroots/include/wlr/types/wlr_xdg_activation_v1.h"
#include "../wlroots/include/wlr/types/wlr_xdg_decoration_v1.h"
#include "../wlroots/include/wlr/types/wlr_xdg_output_v1.h"
#include "../wlroots/include/wlr/types/wlr_xdg_shell.h"
#include "../wlroots/include/wlr/types/wlr_subcompositor.h"
#include "../wlroots/include/wlr/types/wlr_scene.h"
#include "../wlroots/include/wlr/types/wlr_output_damage.h"
#include "../wlroots/include/wlr/types/wlr_input_inhibitor.h"
#include "../wlroots/include/wlr/types/wlr_keyboard_shortcuts_inhibit_v1.h"
#include "../wlroots/include/wlr/types/wlr_virtual_pointer_v1.h"
#include "../wlroots/include/wlr/types/wlr_foreign_toplevel_management_v1.h"
#include "../wlroots/include/wlr/util/log.h"
#include "../wlroots/include/wlr/xwayland.h"
#include "../wlroots/include/wlr/util/region.h"
#include "../wlroots/include/wlr/types/wlr_tablet_pad.h"
#include "../wlroots/include/wlr/types/wlr_tablet_tool.h"
#include "../wlroots/include/wlr/types/wlr_tablet_v2.h"
#include <wlr/backend.h>
#include <wlr/backend/libinput.h>
#include <wlr/render/allocator.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_data_control_v1.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_export_dmabuf_v1.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_idle.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_primary_selection.h>
#include <wlr/types/wlr_primary_selection_v1.h>
#include <wlr/types/wlr_screencopy_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_server_decoration.h>
#include <wlr/types/wlr_viewporter.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/types/wlr_xdg_activation_v1.h>
#include <wlr/types/wlr_xdg_decoration_v1.h>
#include <wlr/types/wlr_xdg_output_v1.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/types/wlr_subcompositor.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_input_inhibitor.h>
#include <wlr/types/wlr_keyboard_shortcuts_inhibit_v1.h>
#include <wlr/types/wlr_virtual_pointer_v1.h>
#include <wlr/types/wlr_foreign_toplevel_management_v1.h>
#include <wlr/util/log.h>
#include <wlr/xwayland.h>
#include <wlr/util/region.h>
#include <wlr/types/wlr_tablet_pad.h>
#include <wlr/types/wlr_tablet_tool.h>
#include <wlr/types/wlr_tablet_v2.h>
#include <xkbcommon/xkbcommon.h>
#include <X11/Xproto.h>
#include "../wlroots/include/wlr/render/egl.h"
#include "../wlroots/include/wlr/render/gles2.h"
#include "../wlroots/include/wlr/render/wlr_texture.h"
#include "../wlroots/include/wlr/types/wlr_pointer_constraints_v1.h"
#include "../wlroots/include/wlr/types/wlr_relative_pointer_v1.h"
#include "../wlroots/include/wlr/interfaces/wlr_keyboard.h"
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h>
#include <wlr/render/wlr_texture.h>
#include <wlr/types/wlr_pointer_constraints_v1.h>
#include <wlr/types/wlr_relative_pointer_v1.h>
#include <wlr/interfaces/wlr_keyboard.h>
}
#undef class
@@ -113,4 +113,4 @@ extern "C" {
#include "helpers/Vector2D.hpp"
#include "../ext-workspace-unstable-v1-protocol.h"
#include "ext-workspace-unstable-v1-protocol.h"