Added workspace animations

This commit is contained in:
vaxerski
2022-05-12 11:27:31 +02:00
parent 07e208aa73
commit ff0f535c28
11 changed files with 86 additions and 16 deletions

View File

@@ -202,6 +202,14 @@ void CKeybindManager::changeworkspace(std::string args) {
// and fix on the new workspace
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
// here and only here begin anim. we don't want to anim visible workspaces on other monitors.
// start anim on old workspace
g_pCompositor->getWorkspaceByID(OLDWORKSPACEID)->m_vRenderOffset = Vector2D(-PMONITOR->vecSize.x, 0);
// start anim on new workspace
g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset.setValueAndWarp(Vector2D(PMONITOR->vecSize.x, 0));
g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset = Vector2D(0, 0);
}
@@ -234,9 +242,16 @@ void CKeybindManager::changeworkspace(std::string args) {
const auto OLDWORKSPACE = PMONITOR->activeWorkspace;
// start anim on old workspace
g_pCompositor->getWorkspaceByID(OLDWORKSPACE)->m_vRenderOffset = Vector2D(-PMONITOR->vecSize.x, 0);
g_pCompositor->m_lWorkspaces.emplace_back(PMONITOR->ID);
const auto PWORKSPACE = &g_pCompositor->m_lWorkspaces.back();
// start anim on new workspace
PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(PMONITOR->vecSize.x, 0));
PWORKSPACE->m_vRenderOffset = Vector2D(0, 0);
// We are required to set the name here immediately
wlr_ext_workspace_handle_v1_set_name(PWORKSPACE->m_pWlrHandle, workspaceName.c_str());