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fix border inner offset in shader
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@@ -73,13 +73,13 @@ void main() {
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if (primitiveMultisample == 1 && (dist > radius - 1.0 || dist < radius - thick + 1.0)) {
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if (primitiveMultisample == 1 && (dist > radius - 1.0 || dist < radius - thick + 1.0)) {
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float distances = 0.0;
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float distances = 0.0;
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float len = length(pixCoord + vec2(0.25, 0.25));
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float len = length(pixCoord + vec2(0.25, 0.25));
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distances += float(len < radius + 0.5 && len > radius - thick);
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distances += float(len < radius && len > radius - thick);
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len = length(pixCoord + vec2(0.75, 0.25));
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len = length(pixCoord + vec2(0.75, 0.25));
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distances += float(len < radius + 0.5 && len > radius - thick);
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distances += float(len < radius && len > radius - thick);
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len = length(pixCoord + vec2(0.25, 0.75));
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len = length(pixCoord + vec2(0.25, 0.75));
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distances += float(len < radius + 0.5 && len > radius - thick);
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distances += float(len < radius && len > radius - thick);
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len = length(pixCoord + vec2(0.75, 0.75));
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len = length(pixCoord + vec2(0.75, 0.75));
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distances += float(len < radius + 0.5 && len > radius - thick);
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distances += float(len < radius && len > radius - thick);
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if (distances == 0.0)
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if (distances == 0.0)
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discard;
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discard;
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