renderer: don't occlude when pre-blur is queued

This commit is contained in:
vaxerski
2023-07-20 18:03:47 +02:00
parent e5dd133808
commit ff598b0827
3 changed files with 11 additions and 5 deletions

View File

@@ -132,6 +132,7 @@ class CHyprOpenGLImpl {
void markBlurDirtyForMonitor(CMonitor*);
void preWindowPass();
bool preBlurQueued();
void preRender(CMonitor*);
void saveBufferForMirror();