* syncobj: cleanup and use uniqueptrs
cleanup a bit missing removals if resource not good, erasing from
containers etc. make use of unique ptrs instead. and add default
destructors.
* syncobj: rework syncobj entirerly
remove early buffer release that was breaking explicit sync, the buffer
needs to exist until the surface commit event has been emitted and draw
calls added egl sync points, move to eventfd signaling instead of
stalling sync point checks, and recommit pending commits if waiting on a
signal. add a CDRMSyncPointState helper class. move a few weak pointers
to shared pointers so they dont destruct before we need to use them.
* syncobj: queue pending states for eventfd
eventfd requires us to queue pending stats until ready and then apply to
current, and also when no ready state exist commit the client commit on
the current existing buffer, if there is one.
* syncobj: clear current buffer damage
clear current buffer damage on current buffer commits.
* syncobj: cleanup code and fix hyprlock
remove unused code, and ensure we dont commit a empty texture causing
locksession protocol and gtk4-layer-shell misbehaving.
* syncobj: ensure buffers are cleaned up
ensure the containers having the various buffers actually gets cleaned
up from their containers, incase the CSignal isnt signaled because of
expired smart pointers or just wrong order destruction because mishaps.
also move the acquire/point setting to buffer attaching. instead of on
precommit.
* syncobj: remove unused code, optimize
remove unused code and merge sync fds if fence is valid, remove manual
directscanout buffer dropping that signals release point on pageflip, it
can cause us to signal the release point while still keeping the current
buffer and rendering it yet again causing wrong things.
* syncobj: delay buffer release on non syncobj
delay buffer releases on non syncobj surfaces until next commit, and
check on async buffers if syncobj and drop and signal the release point
on backend buffer release.
* syncobj: ensure we follow protocol
ensure we follow protocol by replacing acquire/release points if they
arrive late and replace already existing ones. also remove unneded
brackets, and dont try to manual lock/release buffers when it comes to
explicit protocol. it doesnt care about buffer releases only about
acquire and release points and signaling them.
* syncobj: lets not complicate things
set points in precommit, before checking protocol errors and we catch
any pending acquire/release points arriving late.
* syncobj: move SSurfaceState to types
remove destructor resource destroying, let resources destroys them on
their events, and move SSurfaceStates to types/SurfaceState.hpp
* syncobj: actually store the merged fd
have to actually store the mergedfd to use it.
* syncobj: cleanup a bit around fences
ensure the current asynchronous buffer is actually released on pageflip
not the previous. cleanup a bit FD handling in
commitPendingAndDoExplicitSync, and reuse the in fence when syncing
surfaces.
* syncobjs: ensure fence FD doesnt leak
calling resetexplicitfence without properly ensuring the FD is closed
before will leak it, store it per monitor and let it close itself with
the CFileDescriptor class.
* syncobj: ensure buffers are actually released
buffers were never being sent released properly.
* types: Defer buffer sync releaser until unlock
* syncobj: store directscanout fence in monitor
ensure the infence fd survives the scope of attemptdirectscanout so it
doesnt close before it should have.
* syncobj: check if if acquire is expired
we might hit a race to finish on exit where the timeline just has
destructed but the buffer waiter is still pending. and such we
removeAllWaiters null dereferences.
* syncobj: code style changes
remove quack comment, change to m_foo and use a std::vector and
weakpointer in the waiter for removal instead of a std::list.
* syncobj: remove unused async buffer drop
remove unused async buffer drop, only related to directscanout and is
handled elsewhere.
---------
Co-authored-by: Lee Bousfield <ljbousfield@gmail.com>
ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed
* render: avoid calling glDeleteProgram on no program
its safe to do so but it adds a bunch of unnecessery lines in apitrace
when tracing. if guard it and return early.
* opengl: ensure texture and buffers are unbound
ensure bound buffers are unbound after use, also detach textures from
framebuffer before deleting it otherwise it will become dangling and
essentially leak.
* config: make fd use CFileDescriptor
make use of the new hyprutils CFileDescriptor instead of manual FD
handling.
* hyprctl: make fd use CFileDescriptor
make use of the new hyprutils CFileDescriptor instead of manual FD
handling.
* ikeyboard: make fd use CFileDescriptor
make use of the new CFileDescriptor instead of manual FD handling, also
in sendKeymap remove dead code, it already early returns if keyboard
isnt valid, and dont try to close the FD that ikeyboard owns.
* core: make SHMFile functions use CFileDescriptor
make SHMFile misc functions use CFileDescriptor and its associated usage
in dmabuf and keyboard.
* core: make explicit sync use CFileDescriptor
begin using CFileDescriptor in explicit sync and its timelines and
eglsync usage in opengl, there is still a bit left with manual handling
that requires future aquamarine change aswell.
* eventmgr: make fd and sockets use CFileDescriptor
make use of the hyprutils CFileDescriptor instead of manual FD and
socket handling and closing.
* eventloopmgr: make timerfd use CFileDescriptor
make the timerfd use CFileDescriptor instead of manual fd handling
* opengl: make gbm fd use CFileDescriptor
make the gbm rendernode fd use CFileDescriptor instead of manual fd
handling
* core: make selection source/offer use CFileDescriptor
make data selection source and offers use CFileDescriptor and its
associated use in xwm and protocols
* protocols: convert protocols fd to CFileDescriptor
make most fd handling use CFileDescriptor in protocols
* shm: make SHMPool use CfileDescriptor
make SHMPool use CFileDescriptor instead of manual fd handling.
* opengl: duplicate fd with CFileDescriptor
duplicate fenceFD with CFileDescriptor duplicate instead.
* xwayland: make sockets and fds use CFileDescriptor
instead of manual opening/closing make sockets and fds use
CFileDescriptor
* keybindmgr: make sockets and fds use CFileDescriptor
make sockets and fds use CFileDescriptor instead of manual handling.
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.
Additionally, warn the user assets failed to load.
Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
* protocols: avoid undefined behaviour in C macro
to safely use wl_container_of with a class the class has to be no
virtual functions, no inheritance, and uniform access control (e.g all
public)
work around this by putting this into a destroywrapper struct.
* opengl: clean memory on destruction
add a destructor and free the allocated memory and close the fd
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
Adds new backgrounds from the winners of the contest
Rewrites how it works
Allows high color precision PNGs (RGB32F precisely)
Fixes a small bug in renderTextureInternalWithDamage
Nukes misc:force_hypr_chan