Commit Graph

34 Commits

Author SHA1 Message Date
Kamikadze
beee22a95e refactor: Use new hyprutils casts (#11377) 2025-08-14 15:44:56 +01:00
Vaxry
8bfff87833 debugOverlay: fix tick measurement 2025-07-12 18:19:59 +02:00
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
Tom Englund
f4f090e4b2 renderer: reduce a lot of glcalls and cache various states (#10757)
* opengl: cache viewport state

according to nvidia docs calling glViewPort unnecessarily on the same
already set viewport is wasteful and can cause state changes when not
needed. cache it in a struct and only call it when the viewport is
actually changing.

* opengl: cache glenable/gldisable state

avoid making multiple glenable/gldisable calls on already set caps, can
cause state changes and incur driver overhead.

* opengl: cache glscissor box

only call glscissor if the box actually has changed, try to avoid state
changes.

* opengl: cache gluniform calls

cache the gluniform calls, the uniform values are cached in driver per
program only the drawcalls setting the uniform yet again with the same
value on same location is causing more overhead then caching it ourself
and just no oping on it if no changes.

* shader: rewrite handling of uniforms and state

this is way faster as we don't need to mess with maps (hashing, etc) and instead can just use an array

* opengl: stuff and 300 shaders

* opengl: typo

* opengl: get the uniform locations properly

now that the legacy shaders are gone get the uniformlocations for
SKIP_CM etc, so they can be properly set and used depending on if
cm_enabled is set to false or true, before it was falling back to a
legacy shader that didnt even have those uniforms.

* opengl: check epsilon on float and remove extra glcall

seems an extra unset glcall was added, remove it. and check the float
epsilon on the glfloat.

* opengl: remove instanced shader draw

remove the instanced boolean from the vertex shader, might be neglible
differences, needs more benchmark/work to see if its even worth it.

* texture: cache texture paramaters

parameters where occasionally set twice or more on same texture, short
version wrap it and cache it. and move gpu churn to cpu churn.

add a bind/unbind to texture aswell.

* texture: use fast std::array caching

cache the texparameter values in fast array lookups
and incase we dont want it cached, apply it anyways.

* shader: fix typo and hdr typo

actually use Matrix4x2fv in the 4x2fv cache function, and send the
proper float array for hdr.

* texture: make caching not linear lookup

make caching of texture params not linear.

* minor style changes

* opengl: revert drawarrays

revert the mostly code style reduce loc change of drawarrays, and focus
on the caching. its a if else case going wrong here breaking
blur/contrast amongst others drawing.

---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2025-06-25 12:42:32 +02:00
Kamikadze
69c2b2926e internal: refactor to use empty() (#10599) 2025-05-31 19:49:50 +01:00
Tom Englund
5ceb0ec15d core: drop the legacy renderer (#10408)
* core: drop the legacy renderer

the legacy renderer is broken and barely used, drop it.

* Nix: drop support for legacyRenderer

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-05-15 10:13:24 +01:00
davc0n
997fefbc11 render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
ce821294e2 managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
davc0n
50e1bec85f helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
241a4935a2 compositor: refactor class member vars (#10141) 2025-04-22 15:23:29 +02:00
davc0n
400dd16072 debug: refactor class member vars (#10130) 2025-04-21 20:42:02 +02:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
user111111111111111111111111111111111
2bad73354a core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
vaxerski
2eaa4d80a0 debug: fix overlay not rendering 2024-12-26 00:16:42 +01:00
Vaxry
a5234f26e4 core: drop using deques in favor of vectors
No point in most of these.
2024-12-16 15:58:19 +00:00
Vaxry
f044e4c951 internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
Tom Englund
72c7818ae6 misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
2024-08-26 20:24:30 +02:00
Tom Englund
8d6c18076f core: make most for loops use const references (#7527)
why not let the compiler optimise things for us at hyprspeeds when we
can.
2024-08-26 17:25:39 +02:00
Tom Englund
3fa6db1e7a core: fix data race and a unsigned int rollover (#7278)
* keybindmgr: avoid uint rollover on mouse keycode

mouse keycode is 0, and the switch case checks for 0 - 8 and rolls over,
just return early if keycode is 0.

* watchdog: avoid data races in watchdog

asan thread sanitizer reported data races in the watchdog from reading
and setting the bool variables make them std::atomic bools. also add a
atomic bool for the main thread to wait for to avoid data race when
reading the config values.

* hyprdebug: change non unicode character to name

asan created false positives and didnt like this bit, so for the sake of
easier debugging rename it to something unicode.
2024-08-12 18:19:03 +01:00
Vaxry
6967a31450 wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
giskard
93fea89043 renderer: render fonts with pango, add global font_family config option (#6138) 2024-05-22 10:09:36 +02:00
Vaxry
ed411f53bd cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under
CPointerManager

Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry
55b4f84fea Internal: Hyprland box implementation (#3755)
* box impl

* remove unused operators

* missed applyfromwlr
2023-11-04 17:03:05 +00:00
memchr
6594b50e57 logging/format: use std::format_string to catch formatting string errors at compile time (#3377)
* fix(log): use constexpr format string

* deprecate getFormat
2023-09-20 08:26:20 +01:00
Vaxry
61a71c65ac internal: Formatter rework (#3186) 2023-09-06 12:51:36 +02:00
vaxerski
66b8629964 Update the debug overlay 2023-03-03 12:15:59 +00:00
vaxerski
708bb014e9 use sans for fonts instead of noto sans 2023-02-21 19:07:30 +00:00
vaxerski
96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00
Vaxry
98a4fa2b0d Added clang format (#1239)
* clang-format stuff and format files
2022-12-16 17:17:31 +00:00
vaxerski
31a079b347 added DPMS 2022-07-27 12:32:00 +02:00
vaxerski
328b3fa4bc mordernize pointers 2022-06-30 15:44:26 +02:00
vaxerski
7d442d4851 Added rendertime no overlay 2022-05-28 17:40:57 +02:00
vaxerski
8c10857f14 Added a debug overlay 2022-05-28 17:32:19 +02:00