Commit Graph

20 Commits

Author SHA1 Message Date
Vaxry
2347050285 pass/surface: make sure popup blurs are marked for require live blur
fixes #10535
2025-05-25 18:48:32 +02:00
outfoxxed
f707d86912 protocols/hyprland-surface: account for scaled monitor positions (#10415) 2025-05-15 10:12:55 +01:00
davc0n
997fefbc11 render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
d9cad5e1b6 protocols: refactor class member vars (core) (#10259) 2025-05-03 16:02:49 +02:00
davc0n
5b3e489108 inputs: refactor class member vars (#10230) 2025-05-01 23:57:11 +02:00
davc0n
50e1bec85f helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
Ikalco
2ee5118d7a render: properly release rendered buffers (#9807)
* cleanup eglSync

* properly release buffers in renderer

* add renderingDoneCallback and use it in screencopy

* use static constructor for CEGLSync
2025-04-30 18:35:25 +02:00
davc0n
2118440488 windows: refactor class member vars (#10168) 2025-04-28 22:25:22 +02:00
davc0n
02d7badd15 workspaces: refactor class member vars (#10167) 2025-04-25 02:37:12 +02:00
Tom Englund
6ffde36466 syncobj: use eventfd instead of stalling fd checks (#9437)
* syncobj: cleanup and use uniqueptrs

cleanup a bit missing removals if resource not good, erasing from
containers etc. make use of unique ptrs instead. and add default
destructors.

* syncobj: rework syncobj entirerly

remove early buffer release that was breaking explicit sync, the buffer
needs to exist until the surface commit event has been emitted and draw
calls added egl sync points, move to eventfd signaling instead of
stalling sync point checks, and recommit pending commits if waiting on a
signal. add a CDRMSyncPointState helper class. move a few weak pointers
to shared pointers so they dont destruct before we need to use them.

* syncobj: queue pending states for eventfd

eventfd requires us to queue pending stats until ready and then apply to
current, and also when no ready state exist commit the client commit on
the current existing buffer, if there is one.

* syncobj: clear current buffer damage

clear current buffer damage on current buffer commits.

* syncobj: cleanup code and fix hyprlock

remove unused code, and ensure we dont commit a empty texture causing
locksession protocol and gtk4-layer-shell misbehaving.

* syncobj: ensure buffers are cleaned up

ensure the containers having the various buffers actually gets cleaned
up from their containers, incase the CSignal isnt signaled because of
expired smart pointers or just wrong order destruction because mishaps.
also move the acquire/point setting to buffer attaching. instead of on
precommit.

* syncobj: remove unused code, optimize

remove unused code and merge sync fds if fence is valid, remove manual
directscanout buffer dropping that signals release point on pageflip, it
can cause us to signal the release point while still keeping the current
buffer and rendering it yet again causing wrong things.

* syncobj: delay buffer release on non syncobj

delay buffer releases on non syncobj surfaces until next commit, and
check on async buffers if syncobj and drop and signal the release point
on backend buffer release.

* syncobj: ensure we follow protocol

ensure we follow protocol by replacing acquire/release points if they
arrive late and replace already existing ones. also remove unneded
brackets, and dont try to manual lock/release buffers when it comes to
explicit protocol. it doesnt care about buffer releases only about
acquire and release points and signaling them.

* syncobj: lets not complicate things

set points in precommit, before checking protocol errors and we catch
any pending acquire/release points arriving late.

* syncobj: move SSurfaceState to types

remove destructor resource destroying, let resources destroys them on
their events, and move SSurfaceStates to types/SurfaceState.hpp

* syncobj: actually store the merged fd

have to actually store the mergedfd to use it.

* syncobj: cleanup a bit around fences

ensure the current asynchronous buffer is actually released on pageflip
not the previous. cleanup a bit FD handling in
commitPendingAndDoExplicitSync, and reuse the in fence when syncing
surfaces.

* syncobjs: ensure fence FD doesnt leak

calling resetexplicitfence without properly ensuring the FD is closed
before will leak it, store it per monitor and let it close itself with
the CFileDescriptor class.

* syncobj: ensure buffers are actually released

buffers were never being sent released properly.

* types: Defer buffer sync releaser until unlock

* syncobj: store directscanout fence in monitor

ensure the infence fd survives the scope of attemptdirectscanout so it
doesnt close before it should have.

* syncobj: check if if acquire is expired

we might hit a race to finish on exit where the timeline just has
destructed but the buffer waiter is still pending. and such we
removeAllWaiters null dereferences.

* syncobj: code style changes

remove quack comment, change to m_foo and use a std::vector and
weakpointer in the waiter for removal instead of a std::list.

* syncobj: remove unused async buffer drop

remove unused async buffer drop, only related to directscanout and is
handled elsewhere.

---------

Co-authored-by: Lee Bousfield <ljbousfield@gmail.com>
2025-03-14 15:08:20 +01:00
UjinT34
8c97cb7858 renderer: add simple color management (#9506)
Adds proper color management and transformations for CM surfaces.
2025-03-14 00:15:18 +01:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
outfoxxed
465cf66df1 protocols: add hyprland_surface_v1.set_visible_region implementation (#9120) 2025-01-23 22:57:33 +01:00
user111111111111111111111111111111111
2bad73354a core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
UjinT34
830350a1f7 core: Add support for HDR and color management protocols (#8715) 2025-01-07 18:32:50 +00:00
Maximilian Seidler
5642ed331d core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
2025-01-07 17:55:14 +00:00
Pollux
a5c14370c1 renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
2025-01-05 18:38:49 +00:00
outfoxxed
42fd366046 protocols: fix alpha-modifier noncompliance (#8929)
Also fixes small issues with hyprland-surface opacity < 1.0 while
surface alpha = 1.0.
2025-01-02 11:53:57 +00:00
outfoxxed
dde3e082c9 protocols: add hyprland_surface_v1 implementation (#8877) 2025-01-01 23:34:02 +00:00
Vaxry
e536b02248 Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00