Commit Graph

88 Commits

Author SHA1 Message Date
Kamikadze
24915a3a9b windowrules: Add noscreenshare (#10482) 2025-05-27 16:10:22 +01:00
Tom Englund
5ceb0ec15d core: drop the legacy renderer (#10408)
* core: drop the legacy renderer

the legacy renderer is broken and barely used, drop it.

* Nix: drop support for legacyRenderer

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2025-05-15 10:13:24 +01:00
davc0n
997fefbc11 render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
2626f89ea6 protocols: refactor class member vars (n-t) (#10273) 2025-05-04 19:21:36 +02:00
davc0n
46ac115bd1 protocols: refactor class member vars (types) (#10261) 2025-05-03 18:54:50 +02:00
davc0n
ce821294e2 managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
davc0n
50e1bec85f helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
2118440488 windows: refactor class member vars (#10168) 2025-04-28 22:25:22 +02:00
Vaxry
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
Vaxry
260d8e1f71 Permission Manager: add permission management for screencopy (#9930) 2025-04-08 19:39:53 +02:00
Ikalco
da86db43d4 core: refactor and improve surface commit (#9805)
* make CHLBufferReference not a SP anymore

* copy over release and acquire points in CHLBufferReference

* use CHLBufferReference in screencopy and toplevel export

TODO: use CHLBufferReference in direct scanout properly
      the only problem is the scanout buffer release timing,
      specifically the onBackendRelease mechanism

* cleanup SSurfaceState and surface pending commit tracking

* move surface code from DRMSyncobj, and move acquire to SSurfaceState

* use queue for comitted pending surface states like proto says

"The content update is placed in a queue until it becomes active." - wl_surface::commit

* drop, not release, prev buffer if 2nd buffer wl_surface.attach is sent

"A wl_buffer that has been attached and then replaced by another attach instead of committed will not receive a release event, and is not used by the compositor." - wl_surface::attach
2025-04-07 21:03:27 +02:00
Tom Englund
f7fcbe32c9 renderer: various fixes towards improving gpu calls robustness (#9188)
ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed

* render: avoid calling glDeleteProgram on no program

its safe to do so but it adds a bunch of unnecessery lines in apitrace
when tracing. if guard it and return early.

* opengl: ensure texture and buffers are unbound

ensure bound buffers are unbound after use, also detach textures from
framebuffer before deleting it otherwise it will become dangling and
essentially leak.
2025-02-08 01:46:26 +01:00
WhySoBad
acbcf0cf11 toplevelexport: fix transformed origin for shm buffers (#9343)
* toplevelexport: fix transformed origin for shm buffers

* toplevelexport: fix style nits
2025-02-06 12:42:20 +00:00
outfoxxed
086fd7ece8 protocols: do not destroy screencopy resources before client request (#9048) 2025-01-19 12:51:42 +00:00
Tom Englund
4da9b7cc5b core: reserve vector sizes as much as we can (#9118)
avoid reallocations as much as possible with a few edge cases where the
reservation overshoots a tiny bit. but a few bytes of memory short term
is better used then the overhead of potential reallocation.
2025-01-19 10:38:42 +00:00
vaxerski
b7a3c45269 core: add LIKELY and UNLIKELY macros
helps the compiler optimize
2025-01-17 18:56:39 +01:00
user111111111111111111111111111111111
2bad73354a core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
outfoxxed
f16f170433 protocols: immediately copy toplevel content when ignoreDamage set (#9049)
Also sets m_ignoreDamage, as it wasn't set before.
2025-01-14 16:44:09 +00:00
outfoxxed
a6b263713a protocols: allow hyprland-toplevel-export to capture hidden windows (#9041) 2025-01-12 17:10:36 +00:00
outfoxxed
4f0f512cab protocols: do not capture cursor in toplevel without pointer focus (#9042) 2025-01-12 17:09:02 +00:00
Maximilian Seidler
5642ed331d core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
2025-01-07 17:55:14 +00:00
Vaxry
8bbeee1173 core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
320144ae72 core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
40081cb330 renderer: improve api around new framebuffer changes
ref #8325
2024-11-02 15:26:45 +00:00
Vaxry
5d4b54b012 core: move internal structures to monitor pointers (#8266) 2024-10-27 18:45:38 +00:00
Vaxry
f044e4c951 internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
Ikalco
0d70c44253 screencopy: fix screencopy frames not being cleaned up (#8017)
---------

Co-authored-by: Vaxry <vaxry@vaxry.net>
2024-10-08 01:23:48 +01:00
Tom Englund
72c7818ae6 misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
2024-08-26 20:24:30 +02:00
vaxerski
3b663f4afc screencopy: fixup 10-bit sharing via shm on nvidia 2024-08-23 14:13:49 +02:00
Tom Englund
12d9901472 protocols: refactor protocol logging to a macro (#7324)
this avoids the usage of the unique_ptr PROTO::protocol before it has
been constructed incase one wants to log something inside the
constructor itself, move the logging to macros and print file:linenumber
on ERR,CRIT,WARN and classname on the rest of the levels.
2024-08-15 17:16:18 +01:00
Ikalco
ec672b1ab9 protocols: move screencopy and toplevel export to hyprwayland-scanner (#7065)
* move screencopy and toplevel export to hyprwayland-scanner

* oops
2024-07-27 16:02:02 +01:00
Ikalco
3e543d2ce8 core: Properly shutdown wl display (#7018)
* correctly destroy wayland globals

* properly shutdown and cleanup hyprland

* appease the nitpick gods and some comments
2024-07-24 19:07:36 +02:00
Ikalco
e8374e0792 debug: get rid of useless 1s in logs (#6969)
* get rid of 1s in logs lol

* replace WLR with AQ in logs
2024-07-22 18:06:11 +02:00
Vaxry
016da234d0 Core: Move to aquamarine (#6608)
Moves Hyprland from wlroots to aquamarine for the backend.

---------

Signed-off-by: Vaxry <vaxry@vaxry.net>
Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com>
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com>
Co-authored-by: Tom Englund <tomenglund26@gmail.com>
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com>
Co-authored-by: diniamo <diniamo53@gmail.com>
2024-07-21 13:09:54 +02:00
David De Sousa
a770a88e09 toplevelexport: fix flipped r/b channels when sharing windows (#6861)
fixes #6823
2024-07-13 12:53:53 +02:00
Vaxry
fb15b7aa2a core: Move to hyprutils for Math
Moves CRegion, CBox and Vector2D over to hyprutils.

Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
Vaxry
6967a31450 wayland/core: move to new impl (#6268)
* wayland/core/dmabuf: move to new impl

it's the final countdown
2024-06-08 10:07:59 +02:00
Vaxry
0ac0f32671 toplevelexport: avoid locking software cursors during render
this may trigger a render begin/end and fuck up the pass

fixes #6277
2024-06-03 21:10:31 +02:00
Vaxry
ed411f53bd cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under
CPointerManager

Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry
1ed1ce9506 internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation

Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
   - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
   - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
   - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
   - this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
Vaxry
bca7804bb6 internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
Vaxry
ecf282d331 wlr-foreign-toplevel: move to new impl 2024-04-25 01:10:43 +01:00
Vaxry
d605e47511 renderer: block screen shader on screencopy 2024-04-03 21:35:16 +01:00
Vaxry
49f5fd59ad opengl: minor adjustment to getPreferredReadFormat
fixes #4791
2024-03-19 02:42:39 +00:00
GartoxFR
b2c3440477 animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
2024-03-02 00:35:17 +00:00
Vaxry
8c3613632a renderer: nuke lastFrameDamage and rework finalDamage
this fucking SUCKED
2024-02-23 01:02:32 +00:00
Vaxry
94aeb06d6b toplevelexport: set last damage for dmabuf copy 2024-02-22 03:10:01 +00:00
Vaxry
a42b984f51 screencopy: fix ~dtor being in monitorRenderResources map 2024-02-15 02:01:40 +00:00
Vaxry
ef490965a2 screencopy: attempt binding framebuffer before gathering format 2024-02-15 00:59:06 +00:00
Vaxry
f085ed4454 screencopy/toplevelexport: sanitize pointers in ::copyFrame
oopsie~~ >///<
2024-02-07 00:18:47 +00:00