Commit Graph

649 Commits

Author SHA1 Message Date
UjinT34
8c97cb7858 renderer: add simple color management (#9506)
Adds proper color management and transformations for CM surfaces.
2025-03-14 00:15:18 +01:00
Ikalco
d30cc19d25 renderer: skip ds commits if buffer didn't change (#9556)
this fixes direct scanout glitches by ensuring that attemptDirectScanout doesn't try to recommit the same buffer to AQ
which would cause a pageflip event and the backendRelease to release the same buffer too early
2025-03-08 20:24:22 +01:00
UjinT34
6787fe8933 protocols: Support wp color management proto (#9444)
Adds support for the recently merged w-p CM protocol alongside the (now deprecated) old CM WIP protocols
2025-02-26 15:56:37 +01:00
Vaxry
fb8eaba83f core: add an ANR dialog
for xdg-shell, we can ping the wm_base, and thus render an ANR dialog if an app dies

for XWayland, there probably is a similar method, but I don't know about it and don't care.
2025-02-18 15:13:56 +00:00
Vaxry
fb36815b01 renderer: remove spammy log 2025-02-14 22:51:41 +00:00
Anthony Ruhier
5d2b008294 renderer: disable explicit if aquamarine output doesn't support it (#9396) (#9398)
The explicit settings ignore the aquamarine output.supportsExplicit
attribute, which creates glitches on drivers not supporting explicit
sync (example: freedreno).

If the output has been set as not supporting explicit, disable the
explicit settings.
2025-02-13 11:09:25 +00:00
Vaxry
54441e0c4e renderer: fix fade out on silent moves to special 2025-02-06 17:45:28 +00:00
nyx
873bff390e renderer: fix missing null checks to prevent crashes (#9332) 2025-02-05 15:53:09 +01:00
UjinT34
31431a9271 protocols: Support content-type-v1 proto (#9226) 2025-02-02 20:25:29 +01:00
Tom Englund
32c0fa2f2f core: begin using CFileDescriptor from hyprutils (#9122)
* config: make fd use CFileDescriptor

make use of the new hyprutils CFileDescriptor instead of manual FD
handling.

* hyprctl: make fd use CFileDescriptor

make use of the new hyprutils CFileDescriptor instead of manual FD
handling.

* ikeyboard: make fd use CFileDescriptor

make use of the new CFileDescriptor instead of manual FD handling, also
in sendKeymap remove dead code, it already early returns if keyboard
isnt valid, and dont try to close the FD that ikeyboard owns.

* core: make SHMFile functions use CFileDescriptor

make SHMFile misc functions use CFileDescriptor and its associated usage
in dmabuf and keyboard.

* core: make explicit sync use CFileDescriptor

begin using CFileDescriptor in explicit sync and its timelines and
eglsync usage in opengl, there is still a bit left with manual handling
that requires future aquamarine change aswell.

* eventmgr: make fd and sockets use CFileDescriptor

make use of the hyprutils CFileDescriptor instead of manual FD and
socket handling and closing.

* eventloopmgr: make timerfd use CFileDescriptor

make the timerfd use CFileDescriptor instead of manual fd handling

* opengl: make gbm fd use CFileDescriptor

make the gbm rendernode fd use CFileDescriptor instead of manual fd
handling

* core: make selection source/offer use CFileDescriptor

make data selection source and offers use CFileDescriptor and its
associated use in xwm and protocols

* protocols: convert protocols fd to CFileDescriptor

make most fd handling use CFileDescriptor in protocols

* shm: make SHMPool use CfileDescriptor

make SHMPool use CFileDescriptor instead of manual fd handling.

* opengl: duplicate fd with CFileDescriptor

duplicate fenceFD with CFileDescriptor duplicate instead.

* xwayland: make sockets and fds use CFileDescriptor

instead of manual opening/closing make sockets and fds use
CFileDescriptor

* keybindmgr: make sockets and fds use CFileDescriptor

make sockets and fds use CFileDescriptor instead of manual handling.
2025-01-30 11:30:12 +00:00
Vaxry
2a478c30ca core: fix clang-format 2025-01-27 13:41:38 +00:00
Vaxry
2f55806d6f renderer: fix rare case when a tiled window would be rendered over fs 2025-01-26 21:06:25 +00:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
Vaxry
0a28e13787 desktop: move desktop types to memory-safe pointers 2025-01-26 12:54:38 +00:00
Junxuan Liao
9199a9746d input: pass touch events to lock screens (#9129)
* refactor: use weak pointers for session lock surfaces

* input: pass touch events to lock screens
2025-01-25 19:44:13 +01:00
UjinT34
078e13f463 renderer: Auto enable wide color gamut in HDR mode (#9090) 2025-01-17 20:23:57 +00:00
user111111111111111111111111111111111
2bad73354a core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
UjinT34
52b9ae592b renderer: fix fullscreen hdr check (#9076) 2025-01-16 13:13:47 +01:00
outfoxxed
a6b263713a protocols: allow hyprland-toplevel-export to capture hidden windows (#9041) 2025-01-12 17:10:36 +00:00
UjinT34
a3a7499317 renderer: Do not set hdr metadata unless needed (#9014) 2025-01-12 17:02:41 +00:00
Maximilian Seidler
5fa2594659 renderer: don't access hdrMetadata optional if it has no value (#8987) 2025-01-08 10:28:55 +00:00
UjinT34
830350a1f7 core: Add support for HDR and color management protocols (#8715) 2025-01-07 18:32:50 +00:00
Maximilian Seidler
5642ed331d core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation

* config: move animation config to hyprutils animation tree

* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template

* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks

* core: adapt animated variable usage (dereference the shared pointer)

* misc: bump CMakeLists to hyprutils 0.3.3
2025-01-07 17:55:14 +00:00
Pollux
a5c14370c1 renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
2025-01-05 18:38:49 +00:00
Raymond Bian
cbd2451570 renderer: fix CRendererHintsPassElement reset duplication issue (#8928) 2025-01-02 11:51:59 +00:00
vaxerski
4e93b2def5 renderer: use a render pass for render modif in client render
fixes #8918
2025-01-01 14:11:21 +01:00
vaxerski
9f933da1c5 renderer: fix oversized blur precalcs not blurring at all
fixes #8839
2024-12-30 20:00:45 +01:00
Ikalco
cb211d83f6 internal: few small monitor improvements (#8890)
* remove framesToSkip, its not used anymore

* only set drm format when needed after leaving direct scanout

* always set drm damage
2024-12-29 23:19:12 +00:00
Ikalco
8d4c18d723 core: refactor/improve monitor mode selection (#8804) 2024-12-28 13:32:04 +00:00
Vaxry
a4a4fffffb renderer: allow plugins to know what window was rendered in post 2024-12-22 22:07:08 +00:00
Vaxry
e536b02248 Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
1cc1a46c2e core: fade in windows when they are brought from invisible workspaces 2024-12-22 16:04:10 +00:00
Vaxry
8bbeee1173 core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
cccca7c02e renderer: drop requesting OUT_FENCE_PTR 2024-12-06 14:15:46 +00:00
Vaxry
320144ae72 core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
8f83d29f00 renderer: restore discard mode after IME render pass
ref #8555
2024-11-28 23:51:59 +00:00
Agent00Ming
e9a7fb8f91 renderer: fix incorrect early return (#8590)
Co-authored-by: Agent_00Ming <agent00ming9366@gmail.com>
2024-11-27 14:17:45 +00:00
Ryan
451d7a41fc renderer: add option to blur IME popups (#8521) 2024-11-23 14:29:29 +00:00
Vaxry
745a82ce8a core: workspace-related function cleanup / refactor
CCompositor is massive, and has a lot of functions that could be better optimized if in CWorkspace
2024-11-22 16:01:02 +00:00
vaxerski
940f7aa990 renderer: fixup blur optimization considitons
fixes #8531
2024-11-20 11:02:21 +00:00
Vaxry
4f591e807a renderer: simplify blur enabling logic 2024-11-17 16:42:30 +00:00
Vaxry
fb91c2550f renderer: don't render unmapped popups
fixes #8485
2024-11-17 16:16:54 +00:00
Alexandre Acebedo
0ddbd1c3a4 renderer: add lockdead_screen_delay (#8467) 2024-11-17 15:58:18 +00:00
UjinT34
967fe76a60 drm: enable explit out fence in AQ (#8431) 2024-11-15 00:45:13 +00:00
dawsers
a551f85b91 renderer: scaled surfaces could have zero area (#8423) 2024-11-11 13:48:50 +00:00
dawsers
2ec2b3bfb3 renderer: minor fixup to window rendering logic (#8359)
Don't render animating windows out of their monitor when they are not moving workspaces
2024-11-06 23:30:17 +00:00
Vaxry
88e9e03945 renderer: add expand_undersized_textures
adds an option to disable the texture expansion for textures that are smaller while resizing up
2024-11-04 19:45:23 +00:00
Vaxry
d8b865366a renderer: Add a missing texture asset and a user check
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.

Additionally, warn the user assets failed to load.

Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
2024-11-01 15:52:09 +00:00
Tom Englund
7c7a84ff60 internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00
Vaxry
5d4b54b012 core: move internal structures to monitor pointers (#8266) 2024-10-27 18:45:38 +00:00