Commit Graph

81 Commits

Author SHA1 Message Date
Vaxry
a907ecd4ff opengl: improve render fn arg clarity (#11286) 2025-07-31 16:23:09 +02:00
xqso
5c8d675eed ci: correct tar command for xz compression & fix typos (#11213) 2025-07-25 17:19:23 +02:00
Tom Englund
f5af40afce renderpass: use unique ptr instead of shared ptr
lets use unique ptrs instead of refcounting shared ptr when its not
needed, use rvalue reference to construct in vector directly.
2025-07-10 14:09:00 +02:00
outfoxxed
78e9eddfb6 core: use new typed signals from hu (#10853) 2025-07-08 18:56:40 +02:00
Tom Englund
bb958a9e13 pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding
an extra copy. because SRenderData is not trivially copyable.
2025-07-07 18:09:34 +02:00
Kamikadze
9190443d95 refactor: use std::ranges whenever possible (#10584) 2025-05-30 14:25:59 +01:00
Virt
81cd526f92 cursor: fix screencopy cursor pos and duplicate shape with sw cursors (#10519)
* cursor: account for hotspot with overridePos

* cursor: don't draw cursor on screencopy if using sw anyways
2025-05-23 23:41:35 +02:00
Tom Englund
04124988e8 opengl: optimize shaders and reduce unneeded drawcalls (#10364)
* opengl: remove unnecessery glflush calls

glflushing forces the driver to break batching and issue commands
prematurely and prevents optimisations like command reordering and
merging.

many glFunctions already internally glflushes and eglsync creation still
has a glflush at end render. so lets reduce the overhead of these calls.

* opengl: reduce glUseProgram calls

apitrace shows cases where the same program gets called multiple times,
add a helper function that keeps track of current program and only call
it once on same program. reduces slight overhead.

* opengl: use more efficient vertex array object

use a more modern vertex array object approach with the shaders, makes
it a onetime setup on shader creation instead of once per drawcall, also
should make the driver not have to revalidate the vertex format on each
call.
2025-05-11 18:36:20 +02:00
davc0n
997fefbc11 render: refactor class member vars (#10292)
* render: refactor class member vars

* render: fix clang format
2025-05-05 23:44:49 +02:00
davc0n
d9cad5e1b6 protocols: refactor class member vars (core) (#10259) 2025-05-03 16:02:49 +02:00
davc0n
ce821294e2 managers: refactor class member vars (#10242) 2025-05-02 17:07:20 +02:00
davc0n
50e1bec85f helpers: refactor class member vars (#10218) 2025-04-30 23:45:20 +02:00
davc0n
e9c3fcbb64 devices: refactor class member vars (#10206) 2025-04-29 19:51:07 +02:00
Vaxry
c505eb55ff screencopy: support hw cursors while sharing with cursor 2025-04-28 20:18:02 +01:00
davc0n
02d7badd15 workspaces: refactor class member vars (#10167) 2025-04-25 02:37:12 +02:00
davc0n
241a4935a2 compositor: refactor class member vars (#10141) 2025-04-22 15:23:29 +02:00
Vaxry
877fb5b93a time: move to stl's clocks and move timer 2025-04-16 01:37:48 +01:00
MightyPlaza
ffd6cf65e4 windowrules: allow incrementing window props (#9566) 2025-04-16 01:00:40 +02:00
Tom Englund
3fc3521a97 pass: remove unusued timeline in texpass (#9734)
remove unused timeline and waitpoint in texpass and especially remove
the passing it to renderTextureInternalWithDamage that implicitly
converted it to bool. setting discardActive and allowCustomUV
2025-03-26 02:22:09 +01:00
Ikalco
5f60fc7d00 renderer: only commit hw cursor stuff if needed (#9654) 2025-03-17 22:06:41 +01:00
Lee Bousfield
efc51eb7d1 managers: Use primary backend for cursor swapchain (#9645) 2025-03-17 15:51:18 +01:00
Vaxry
2f967037aa config: set no_hw_cursors to auto by default and disable on tearing
when tearing, updates to the overlay plane may be ignored by the kernel. To avoid the cursor being a slideshow, disable hw cursors
2025-02-15 00:29:27 +00:00
Vaxry
1309b59f2c monitor: report a scheduled frame when tearing on cursor move 2025-02-15 00:18:43 +00:00
Tom Englund
f1e32cd122 core: avoid .at() and use [] operator (#9347)
avoid .at() where it makes sense and use [] operator in loops.
2025-02-06 11:18:04 +00:00
Vaxry
e951011503 renderer/internal: stop using box pointers
in favor of const refs
2025-01-26 15:05:34 +00:00
Vaxry
74d0f34cf3 pointer: always scale the cpu cursor to the right size
fixes #9003
2025-01-26 14:25:54 +00:00
user111111111111111111111111111111111
2bad73354a core: cleanup header includes (#9088)
Cleanup some unneeded includes to speed up compilation
2025-01-17 15:21:35 +00:00
Vaxry
0dc7367a70 renderer: use cairo for cpu buffer rendering (#9071)
Instead of a wonky memcpy which doesn't work when anything non-standard is used (size, pos, transform), just use cairo
2025-01-16 14:42:39 +00:00
vaxerski
b320bc2dc6 core: use cpu-buffer hw cursors on nvidia by default 2025-01-08 12:29:24 +01:00
Vaxry
e536b02248 Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
2024-12-22 17:12:09 +01:00
Vaxry
8bbeee1173 core: Add clang-tidy (#8664)
This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
2024-12-07 18:51:18 +01:00
Vaxry
320144ae72 core: move colorspace handling to oklab (#8635)
* Meson: add hyprgraphics

* Nix: add hyprgraphics

* CI/setup_base: get hyprgraphics-git

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-12-03 18:58:24 +00:00
Vaxry
20031cea92 pointer: add drm dumb buffers for cursors (#8399)
---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
2024-11-14 20:15:51 +00:00
JManch
07052a515b pointer: map devices across all outputs by default (#8352) 2024-11-11 13:45:33 +00:00
Tom Englund
7c7a84ff60 internal: more profiling less calls and local copies (#8300)
* compositor: reduce amount of window box copies

mousemoveunified can call this very frequently, the cbox copying
actually shows up as an impact in such cases, move it down in the scope
and only do it when necessery.

* core: constify and reference frequent calls

profiling shows these as frequent called functions try to reduce the
amount of copies with references and const the variables.

* pointermgr: remove not used local copy, const ref

remove unneded local copies and const ref cursorsize.

* inputmgr: reduce amount of calls to vectortowindow

the amount of calls to g_pCompositor->vectorToWindowUnified fast ramps
up in cpu usage with enough windows existing and moving the mouse, move
the PWINDOWIDEAL up and reuse it if its already the same.

* protocol: compositor remove unused local copy

remove unused local copy of accumulateCurrentBufferDamage and const
previousBuffer.

* renderer: reduce scope of variables and refactor

move a few variables down in their scopes to reduce the amount of calls
and copies when not needed, also add one more for loop in
renderWorkspaceWindows and store the windows in a vector with
weakpointers that should be rendered, this adds a loop but reduces the
amount of repeated calls to shouldRenderWindow and also makes the rest
of the loops go over way smaller vector when many windows exist.
2024-10-30 23:20:32 +00:00
Vaxry
3dd8db83f1 pointer: add default auto for no_hw_cursors
auto defaults to off on nvidia, on for everyone else. Gotta wait until we do fucking drm_dumb and it fucking works
2024-10-26 02:12:43 +01:00
Vaxry
d5689bb539 internal: cleanup CMonitor usage and fix a few ref hogs
ref #8221
2024-10-26 02:06:13 +01:00
Vaxry
f044e4c951 internal: Move CMonitor to SP (#8178)
* move monitors to sp

* XD
2024-10-19 23:03:29 +01:00
UjinT34
ee8116ac5d input: Fix VRR for constrained cursors (#6877) 2024-10-12 01:29:51 +01:00
Vaxry
57b632ead8 pointer: expand sw cursor damage box
fixes #8031

just a bit, rounding errors I guess
2024-10-08 17:03:19 +01:00
Vaxry
49713fab04 pointermgr: avoid hogging CMonitor refs 2024-09-25 23:15:41 +01:00
Vaxry
e6cf643f5a pointermgr: Hide hardware cursor on leave (#7806) 2024-09-18 18:47:53 +01:00
Ikalco
e74efd87e5 internal: fix initial cursor warping (#7793) 2024-09-14 23:37:18 +01:00
Vaxry
518399a95b pointermgr: avoid derefing null outputs 2024-09-11 09:30:21 +01:00
Maximilian Seidler
8237d7e1a4 input: move dmps activation to input listeners (#7721) 2024-09-09 21:29:00 +01:00
Maximilian Seidler
4988e00b1d input: move idle notify to input handlers (#7659)
* Revert "input: don't emit idle activity when calling simulateMouseMovement (#7649)"

This reverts commit ea10592ad3.

* input: move idle notify calls to input event listeners

* input: don't post idle activity when keyboard is not enabled
2024-09-06 00:58:57 +01:00
Tom Englund
72c7818ae6 misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
2024-08-26 20:24:30 +02:00
Tom Englund
8d6c18076f core: make most for loops use const references (#7527)
why not let the compiler optimise things for us at hyprspeeds when we
can.
2024-08-26 17:25:39 +02:00
Tom Englund
511eea71c6 pointermgr: fix initial cursorwarp (#7286)
change the hook to monitorAdded instead of newMonitor so its finalized
in the compositor and added to vMonitors, move the
checkDefaultCursorWarp to PointerManager and check for it upon mode
change. and also ensure it doesnt go out of bounds by replacing it in
the middle again on resolution changes.
2024-08-11 19:42:18 +01:00
Vaxry
37e1411e8d core/surface/buffer: Buffer lock/release fixes (#7110) 2024-07-31 21:47:26 +02:00