Vaxry
180c26ada6
renderer: safeguard against non-sampleable currentFB in blurMainFb
...
fixes #8325
2024-11-03 15:16:13 +00:00
Vaxry
40081cb330
renderer: improve api around new framebuffer changes
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ref #8325
2024-11-02 15:26:45 +00:00
Vaxry
d8b865366a
renderer: Add a missing texture asset and a user check
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When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture.
Additionally, warn the user assets failed to load.
Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
2024-11-01 15:52:09 +00:00
Vaxry
5d4b54b012
core: move internal structures to monitor pointers ( #8266 )
2024-10-27 18:45:38 +00:00
Vaxry
f044e4c951
internal: Move CMonitor to SP ( #8178 )
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* move monitors to sp
* XD
2024-10-19 23:03:29 +01:00
Vaxry
3ca699debf
opengl: use GL_CLAMP_TO_EDGE instead of GL_CLAMP
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avoid error spam on select hw
2024-10-05 14:57:18 +01:00
Vaxry
595eb89f6e
renderer: Fix resize artifacts (stretching, bumps) ( #7499 )
2024-10-05 01:01:21 +01:00
Vaxry
e20aef7d53
opengl: remove debug log
2024-09-26 22:34:33 +01:00
Vaxry
2320b2241c
Internal: move to Mat3x3 from hyprutils ( #7902 )
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* Meson: require hyprutils >= 0.2.3
* flake.lock: update hyprutils
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net >
2024-09-25 10:01:13 +01:00
Vaxry
1c9d56998d
xdg-dialog: implement new protocol
2024-08-30 15:53:44 +02:00
Vaxry
604eb21a7e
renderer: better lockscreen dead behavior ( #7574 )
...
---------
Co-authored-by: Mihai Fufezan <mihai@fufexan.net >
2024-08-29 23:30:12 +02:00
Tom Englund
72c7818ae6
misc: constify the remaining for loops ( #7534 )
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now we roll loops at blazing constified speed.
2024-08-26 20:24:30 +02:00
Tom Englund
8d6c18076f
core: make most for loops use const references ( #7527 )
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why not let the compiler optimise things for us at hyprspeeds when we
can.
2024-08-26 17:25:39 +02:00
davc0n
197f880790
logs: Add file path to asset ERR log ( #7336 )
2024-08-14 18:35:07 +01:00
Tom Englund
4b4971c06f
internal: introduce new types to avoid unsigned int rollover and signed int overflow ( #7216 )
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* framebuffer: avoid gluint overflow
GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.
* opengl: avoid gluint rollover
-1 rolls over to unsigned int max, use 0xFF instead.
* core: big uint64_t to int type conversion
there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
2024-08-08 21:01:50 +02:00
Vaxry
d597ae41b9
renderer: fixup crashes on inaccessible files for bg
2024-08-06 16:57:15 +02:00
Vaxry
640d161851
renderer: Explicit sync fixes ( #7151 )
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Enables explicit sync by default for most platforms
`misc:no_direct_scanout` -> `render:direct_scanout`
2024-08-06 15:52:19 +02:00
Mihai Fufezan
5dd2c27b63
CMake, Meson: install config and wallpapers to DATADIR/hypr
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OpenGL: get wallpapers dir from DATAROOTDIR
2024-08-04 15:19:37 +03:00
Tom Englund
9c38b0fdbe
core: add a destructor to CHyprOpenglImpl and avoid wl_container_of undefined behaviour ( #7101 )
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* protocols: avoid undefined behaviour in C macro
to safely use wl_container_of with a class the class has to be no
virtual functions, no inheritance, and uniform access control (e.g all
public)
work around this by putting this into a destroywrapper struct.
* opengl: clean memory on destruction
add a destructor and free the allocated memory and close the fd
2024-07-29 19:29:08 +02:00
Vaxry
70468857da
egl: attempt a 3.2 egl context first
2024-07-29 14:27:05 +02:00
Vaxry
87699575e1
egl: require gles 3.0 only
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No clue what could break, hopefully nothing
ref #6973
2024-07-29 14:23:19 +02:00
vaxerski
76610d9fb0
opengl: destroy cairo image surface after use
2024-07-27 13:03:43 +02:00
vaxerski
57371b93a0
renderer: drastically optimize bg texture creation
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stop loading 20MB images every time, dumbass
2024-07-26 19:53:24 +02:00
Vaxry
b16fb9770c
egl: support getting the device via platform_device
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a neat EXT
2024-07-24 18:53:51 +02:00
Vaxry
7c68236a51
egl: avoid setting debug mode and handle legacyrenderer
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ref #6973
2024-07-22 23:05:22 +02:00
Vaxry
1797319a07
renderer: untransform textures matching display transform
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fixes #6754
This will break if the client uses a transform that is not equal to the display, reverting to old behavior. Combining transforms is left as a todo for the future.
2024-07-22 13:01:55 +02:00
Vaxry
016da234d0
Core: Move to aquamarine ( #6608 )
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Moves Hyprland from wlroots to aquamarine for the backend.
---------
Signed-off-by: Vaxry <vaxry@vaxry.net >
Co-authored-by: Mihai Fufezan <mihai@fufexan.net >
Co-authored-by: Jan Beich <jbeich@FreeBSD.org >
Co-authored-by: vaxerski <vaxerski@users.noreply.github.com >
Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com >
Co-authored-by: Tom Englund <tomenglund26@gmail.com >
Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com >
Co-authored-by: diniamo <diniamo53@gmail.com >
2024-07-21 13:09:54 +02:00
Party Wumpus
293e687389
renderer: Make shader time always count from zero ( #6903 )
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* testing out an initialtime variable
* Make time universally start at zero instead of exposing an initial time
* Appease the CI
2024-07-16 22:03:10 +02:00
Mihai Fufezan
da956c8a97
config: use hyprutils helper ( #6891 )
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* flake.lock: update
nix/overlays: remove xwayland overlay (merged upstream)
* config: use hyprutils helper
* flake.lock: update
* CMake & Meson: update required versions
2024-07-16 21:23:37 +02:00
MightyPlaza
ed6c701144
renderer: partially revert previous xray fix ( #6868 )
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modified: src/render/OpenGL.cpp
2024-07-13 20:29:07 +02:00
MightyPlaza
f85c6416c6
renderer: fix a few xray regressions ( #6855 )
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* fix xray unset
modified: src/render/OpenGL.cpp
* fix xwray unset
modified: src/render/OpenGL.cpp
2024-07-12 23:05:19 +02:00
MightyPlaza
a443902abc
core: Improve handling of window properties ( #6776 )
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* add mWindowProperties
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
* support int values
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
* create m_sWindowData
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/MasterLayout.cpp
modified: src/managers/AnimationManager.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* simplify some properties
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/managers/KeybindManager.cpp
* store multiple values in CWindowOverridableVar
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/managers/AnimationManager.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* clean up
modified: src/Compositor.cpp
modified: src/Compositor.hpp
modified: src/config/ConfigManager.cpp
modified: src/config/ConfigManager.hpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/IHyprLayout.hpp
modified: src/layout/MasterLayout.cpp
modified: src/managers/KeybindManager.cpp
* use SET_PROP priority for exec rules
modified: src/config/ConfigManager.hpp
modified: src/desktop/Window.cpp
* add default value
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
* add setprop toggle
modified: src/config/ConfigManager.hpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
* add setprop toggle
modified: src/debug/HyprCtl.cpp
* make window rules functional
modified: src/config/ConfigManager.cpp
modified: src/desktop/Window.cpp
* minor fixes
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.hpp
* properly clean layout data
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/DwindleLayout.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/layout/IHyprLayout.hpp
modified: src/layout/MasterLayout.cpp
* remove newline
modified: src/events/Windows.cpp
* fixes
modified: src/config/ConfigManager.hpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
* use CamelCase
modified: src/Compositor.cpp
modified: src/debug/HyprCtl.cpp
modified: src/desktop/Window.cpp
modified: src/desktop/Window.hpp
modified: src/events/Windows.cpp
modified: src/layout/IHyprLayout.cpp
modified: src/managers/AnimationManager.cpp
modified: src/managers/KeybindManager.cpp
modified: src/managers/XWaylandManager.cpp
modified: src/render/OpenGL.cpp
modified: src/render/Renderer.cpp
modified: src/render/decorations/CHyprBorderDecoration.cpp
modified: src/render/decorations/CHyprDropShadowDecoration.cpp
modified: src/render/decorations/CHyprGroupBarDecoration.cpp
2024-07-11 16:10:42 +02:00
Vaxry
fb15b7aa2a
core: Move to hyprutils for Math
...
Moves CRegion, CBox and Vector2D over to hyprutils.
Requires hyprutils>=0.1.4
2024-06-19 16:20:15 +02:00
Vaxry
2f278dc883
egl: fixup format modifier lookups with implicit modifiers
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ref #6485
2024-06-14 21:59:21 +02:00
Vaxry
722b846ac5
egl: assume implicit modifiers are available for old drivers
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fixes #6367
2024-06-09 21:10:46 +02:00
Vaxry
6967a31450
wayland/core: move to new impl ( #6268 )
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* wayland/core/dmabuf: move to new impl
it's the final countdown
2024-06-08 10:07:59 +02:00
giskard
93fea89043
renderer: render fonts with pango, add global font_family
config option ( #6138 )
2024-05-22 10:09:36 +02:00
Vaxry
b0861b6709
config: move various cursor-related vars to cursor:
2024-05-09 22:25:20 +01:00
Vaxry
635a02d83f
layer-shell: move to new impl
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Also bumps the hw-s dep
2024-05-09 22:02:18 +01:00
Vaxry
ed411f53bd
cursor: move to a hyprland impl
...
This moves wlr_cursor to a completely new impl mostly under
CPointerManager
Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
2024-05-09 13:37:39 +01:00
Vaxry
1ed1ce9506
internal: new shared_ptr and weak_ptr implementation ( #5883 )
...
moves std::shared_ptrs to a new implementation
Advantages:
- you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired.
- this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.)
- weak_ptrs are still valid while the SP is being destroyed.
- reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection)
- this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though.
- this is useful in destructors and callbacks.
2024-05-05 17:16:00 +01:00
Vaxry
5edc32930d
layerSurface: refactor/move to a memory-safe impl
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Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
Vaxry
bca7804bb6
internal: Window storage rework - part 1 ( #5762 )
...
* Window storage rework - part 1
* format
* remove useless include
* fix pch
* format
* fix crash in dwindle
* fix vram leak
* prefer .expired() for bool checks
2024-04-27 12:43:12 +01:00
Virt
9fe409800b
renderer: Fix mirrored displays when transformed and preserve aspect ratio ( #5697 )
...
* renderer: transform mirror buffer and preserve mirror aspect ratio
* renderer: render mirrors directly from offloadFB
* renderer: fix formatting
* renderer: use monitorMirrorFB again, but properly damage mirrors
* renderer: clean mirrors after reload and support cursor zoom mirroring
2024-04-24 16:29:41 +01:00
Vaxry
4ad739ec63
HookSystem: improve callback safety
2024-04-20 20:16:42 +01:00
Vaxry
d605e47511
renderer: block screen shader on screencopy
2024-04-03 21:35:16 +01:00
Vaxry
93915502d2
blur: block modif only on no new optimize
2024-04-03 17:08:11 +01:00
Vaxry
91061a2084
opengl: fix modif in blur
2024-04-03 15:08:29 +01:00
Vaxry
efdc1af044
renderer: some fixes for renderModif
2024-04-03 14:09:58 +01:00
Vaxry
ef23ef60c5
Workspace/core: Refactor workspace storage ( #5380 )
...
* refactor workspaces to use ptrs
* clang-format
2024-04-02 20:32:39 +01:00